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# Dust
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Dust is a high-level interpreted programming language with static types that focuses on ease of use,
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performance and correctness. The syntax, safety features and evaluation model are inspired by Rust.
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Due to being interpreted, Dust's total time to execution is much lower than Rust's. Unlike other
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interpreted languages, Dust is type-safe, with a simple yet powerful type system that enhances the
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clarity and correctness of a program.
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## Feature Progress
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Dust is still in development. This list may change as the language evolves.
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- [X] Lexer
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- [X] Compiler
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- [X] VM
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- [ ] Formatter
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- CLI
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- [X] Run source
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- [X] Compile to chunk and show disassembly
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- [ ] Tokenize using the lexer and show token list
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- [ ] Format using the formatter and display the output
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- [ ] Compile to and run from intermediate formats
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- [ ] JSON
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- [ ] Postcard
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- Values
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- [X] Basic values: booleans, bytes, characters, integers, floats, UTF-8 strings
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- [X] No `null` or `undefined`
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- [ ] Enums
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- [X] Functions
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- [X] Lists
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- [ ] Maps
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- [ ] Ranges
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- [ ] Structs
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- [ ] Tuples
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- [ ] Runtime-efficient abstract values for lists and maps
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- Types
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- [X] Basic types for each kind of value
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- [X] Generalized types: `num`, `any`
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- [ ] `struct` types
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- [ ] `enum` types
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- [ ] Type aliases
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- [ ] Type arguments
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- [ ] Compile-time type checking
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- [ ] Function returns
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- [X] If/Else branches
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- [ ] Instruction arguments
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- [ ] Runtime type checking for debug compilation modes
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- Variables
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- [X] Immutable by default
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- [X] Block scope
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- [X] Statically typed
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- [X] Copy-free identifiers are stored in the chunk as string constants
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- Functions
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- [X] First-class value
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- [X] Statically typed arguments and returns
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- [X] Pure (no "closure" of local variables, arguments are the only input)
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- [ ] Type arguments
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- Control Flow
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- [X] If/Else
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- [ ] Loops
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- [ ] `for`
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- [ ] `loop`
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- [X] `while`
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- [ ] Match
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- Instructions
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- [X] Arithmetic
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- [X] Boolean
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- [X] Call
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- [X] Constant
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- [X] Control flow
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- [X] Load
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- [X] Store
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- [X] Return
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- [X] Stack
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- [X] Unar
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## Implementation
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Dust is implemented in Rust and is divided into several parts, most importantly the lexer, compiler,
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and virtual machine. All of Dust's components are designed with performance in mind and the codebase
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uses as few dependencies as possible.
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### Lexer
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The lexer emits tokens from the source code. Dust makes extensive use of Rust's zero-copy
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capabilities to avoid unnecessary allocations when creating tokens. A token, depending on its type,
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may contain a reference to some data from the source code. The data is only copied in the case of an
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error, because it improves the usability of the codebase for errors to own their data when possible.
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In a successfully executed program, no part of the source code is copied unless it is a string
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literal or identifier.
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### Compiler
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The compiler creates a chunk, which contains all of the data needed by the virtual machine to run a
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Dust program. It does so by emitting bytecode instructions, constants and locals while parsing the
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tokens, which are generated one at a time by the lexer.
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Types are checked during parsing and each emitted instruction is associated with a type.
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#### Parsing
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Dust's compiler uses a custom Pratt parser, a kind of recursive descent parser, to translate a
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sequence of tokens into a chunk. Each token is given a precedence and may have a prefix and/or infix
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parser. The parsers are just functions that modify the compiler and its output. For example, when
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the compiler encounters a boolean token, its prefix parser is the `parse_boolean` function, which
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emits a `LoadBoolean` instruction. An integer token's prefix parser is `parse_integer`, which emits
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a `LoadConstant` instruction and adds the integer to the constant list. Tokens with infix parsers
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include the math operators, which emit `Add`, `Subtract`, `Multiply`, `Divide`, and `Modulo`
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instructions.
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Functions are compiled into their own chunks, which are stored in the constant list. A function's
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arguments are stored in the locals list. The VM must later bind the arguments to runtime values by
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assigning each argument a register and associating the register with the local.
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#### Optimizing
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When generating instructions for a register-based virtual machine, there are opportunities to
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optimize the generated code by using fewer instructions or fewer registers. While it is best to
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output optimal code in the first place, it is not always possible. Dust's compiler uses simple
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functions that modify isolated sections of the instruction list through a mutable reference.
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### Instructions
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Dust's virtual machine is register-based and uses 64-bit instructions, which encode nine pieces of
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information:
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Bit | Description
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----- | -----------
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0-8 | The operation code.
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9 | Boolean flag indicating whether the B argument is a constant.
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10 | Boolean flag indicating whether the C argument is a constant.
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11 | Boolean flag indicating whether the A argument is a local.
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12 | Boolean flag indicating whether the B argument is a local.
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13 | Boolean flag indicating whether the C argument is a local.
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17-32 | The A argument,
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33-48 | The B argument.
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49-63 | The C argument.
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### Virtual Machine
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## Previous Implementations
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Dust has gone through several iterations, each with its own unique features and design choices. It
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was originally implemented with a syntax tree generated by an external parser, then a parser
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generator, and finally a custom parser. Eventually the language was rewritten to use bytecode
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instructions and a virtual machine. The current implementation is by far the most performant and the
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general design is unlikely to change.
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Dust previously had a more complex type system with type arguments (or "generics") and a simple
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model for asynchronous execution of statements. Both of these features were removed to simplify the
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language when it was rewritten to use bytecode instructions. Both features are planned to be
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reintroduced in the future.
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## Inspiration
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[Crafting Interpreters] by Bob Nystrom was a major inspiration for rewriting Dust to use bytecode
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instructions. It was also a great resource for writing the compiler, especially the Pratt parser.
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[A No-Frills Introduction to Lua 5.1 VM Instructions] by Kein-Hong Man was a great resource for the
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design of Dust's instructions and operation codes. The Lua VM is simple and efficient, and Dust's VM
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attempts to be the same, though it is not as optimized for different platforms. Dust's instructions
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were originally 32-bit like Lua's, but were changed to 64-bit to allow for more complex information
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about the instruction's arguments.
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[The Implementation of Lua 5.0] by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar
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Celes was a great resource for understanding how a compiler and VM tie together. Dust's compiler's
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optimization functions were inspired by Lua optimizations covered in this paper.
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[Crafting Interpreters]: https://craftinginterpreters.com/
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[The Implementation of Lua 5.0]: https://www.lua.org/doc/jucs05.pdf
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[A No-Frills Introduction to Lua 5.1 VM Instructions]: https://www.mcours.net/cours/pdf/hasclic3/hasssclic818.pdf
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