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README.md
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README.md
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Dust is a high-level interpreted programming language with static types that focuses on ease of use,
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performance and correctness. The syntax, safety features and evaluation model are inspired by Rust.
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Due to being interpreted, Dust's total time to execution is much lower than Rust's. Unlike other
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interpreted languages, Dust is type-safe, with a simple yet powerful type system that enhances the
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clarity and correctness of a program.
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The instruction set, optimization strategies and virtual machine are inspired by Lua. Unlike Rust
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and other compiled languages, Dust has a very low time to execution. Simple programs compile in
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under a millisecond on a modern processor. Unlike Lua and most other interpreted languages, Dust is
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type-safe, with a simple yet powerful type system that enhances clarity and prevent bugs.
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```dust
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write_line("Enter your name...")
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let name = read_line()
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write_line("Hello " + name + "!")
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```
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## Feature Progress
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@ -14,6 +23,7 @@ Dust is still in development. This list may change as the language evolves.
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- [X] Compiler
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- [X] VM
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- [ ] Formatter
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- [X] Disassembler (for chunk debugging)
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- CLI
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- [X] Run source
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- [X] Compile to chunk and show disassembly
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@ -23,19 +33,25 @@ Dust is still in development. This list may change as the language evolves.
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- [ ] JSON
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- [ ] Postcard
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- Values
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- [X] Basic values: booleans, bytes, characters, integers, floats, UTF-8 strings
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- [X] No `null` or `undefined`
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- [ ] Enums
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- [X] No `null` or `undefined` values
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- [X] Booleans
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- [X] Bytes (unsigned 8-bit)
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- [X] Characters (Unicode scalar value)
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- [X] Floats (64-bit)
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- [X] Functions
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- [X] Lists
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- [ ] Maps
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- [X] Integer (signed 64-bit)
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- [ ] Ranges
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- [X] Strings (UTF-8)
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- [X] Concrete lists
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- [X] Abstract lists (optimization)
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- [ ] Concrete maps
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- [ ] Abstract maps (optimization)
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- [ ] Tuples (fixed-size constant lists)
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- [ ] Structs
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- [ ] Tuples
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- [ ] Runtime-efficient abstract values for lists and maps
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- [ ] Enums
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- Types
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- [X] Basic types for each kind of value
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- [X] Generalized types: `num`, `any`
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- [X] Generalized types: `num`, `any`, `none`
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- [ ] `struct` types
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- [ ] `enum` types
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- [ ] Type aliases
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@ -44,7 +60,6 @@ Dust is still in development. This list may change as the language evolves.
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- [ ] Function returns
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- [X] If/Else branches
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- [ ] Instruction arguments
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- [ ] Runtime type checking for debug compilation modes
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- Variables
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- [X] Immutable by default
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- [X] Block scope
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@ -62,32 +77,23 @@ Dust is still in development. This list may change as the language evolves.
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- [ ] `loop`
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- [X] `while`
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- [ ] Match
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- Instructions
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- [X] Arithmetic
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- [X] Boolean
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- [X] Call
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- [X] Constant
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- [X] Control flow
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- [X] Load
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- [X] Store
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- [X] Return
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- [X] Stack
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- [X] Unar
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## Implementation
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Dust is implemented in Rust and is divided into several parts, most importantly the lexer, compiler,
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and virtual machine. All of Dust's components are designed with performance in mind and the codebase
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uses as few dependencies as possible.
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uses as few dependencies as possible. The code is tested by integration tests that compile source
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code and check the compiled chunk, then run the source and check the output of the virtual machine.
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It is important to maintain a high level of quality by writing meaningful tests and preferring to
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compile and run programs in an optimal way before adding new features.
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### Lexer
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### Lexer and Tokens
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The lexer emits tokens from the source code. Dust makes extensive use of Rust's zero-copy
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capabilities to avoid unnecessary allocations when creating tokens. A token, depending on its type,
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may contain a reference to some data from the source code. The data is only copied in the case of an
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error, because it improves the usability of the codebase for errors to own their data when possible.
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In a successfully executed program, no part of the source code is copied unless it is a string
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literal or identifier.
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error. In a successfully executed program, no part of the source code is copied unless it is a
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string literal or identifier.
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### Compiler
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@ -95,8 +101,6 @@ The compiler creates a chunk, which contains all of the data needed by the virtu
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Dust program. It does so by emitting bytecode instructions, constants and locals while parsing the
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tokens, which are generated one at a time by the lexer.
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Types are checked during parsing and each emitted instruction is associated with a type.
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#### Parsing
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Dust's compiler uses a custom Pratt parser, a kind of recursive descent parser, to translate a
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@ -119,6 +123,16 @@ optimize the generated code by using fewer instructions or fewer registers. Whil
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output optimal code in the first place, it is not always possible. Dust's compiler uses simple
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functions that modify isolated sections of the instruction list through a mutable reference.
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#### Type Checking
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Dust's compiler associates each emitted instruction with a type. This allows the compiler to enforce
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compatibility when values are used in expressions. For example, the compiler will not allow a string
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to be added to an integer, but it will allow either to be added to another of the same type. Aside
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from instruction arguments, the compiler also checks the types of function arguments and the blocks
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of `if`/`else` statements.
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The compiler always checks types on the fly, so there is no need for a separate type-checking pass.
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### Instructions
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Dust's virtual machine is register-based and uses 64-bit instructions, which encode nine pieces of
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@ -127,24 +141,38 @@ information:
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Bit | Description
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----- | -----------
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0-8 | The operation code.
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9 | Boolean flag indicating whether the B argument is a constant.
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10 | Boolean flag indicating whether the C argument is a constant.
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11 | Boolean flag indicating whether the A argument is a local.
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12 | Boolean flag indicating whether the B argument is a local.
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13 | Boolean flag indicating whether the C argument is a local.
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17-32 | The A argument,
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33-48 | The B argument.
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49-63 | The C argument.
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9 | Boolean flag indicating whether the second argument is a constant
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10 | Boolean flag indicating whether the third argument is a constant
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11 | Boolean flag indicating whether the first argument is a local
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12 | Boolean flag indicating whether the second argument is a local
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13 | Boolean flag indicating whether the third argument is a local
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17-32 | First argument, usually the destination register or local where a value is stored
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33-48 | Second argument, a register, local, constant or boolean flag
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49-63 | Third argument, a register, local, constant or boolean flag
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Because the instructions are 64 bits, the maximum number of registers is 2^16, which is more than
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enough, even for programs that are very large. This also means that chunks can store up to 2^16
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constants and locals.
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### Virtual Machine
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The virtual machine is simple and efficient. It uses a stack of registers, which can hold values or
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pointers. Pointers can point to values in the constant list, locals list, or the stack itself. If it
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points to a local, the VM must consult its local definitions to find which register hold's the
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value. Those local defintions are stored as a simple list of register indexes.
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While the compiler has multiple responsibilities that warrant more complexity, the VM is simple
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enough to use a very straightforward design. The VM's `run` function uses a simple `while` loop with
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a `match` statement to execute instructions. When it reaches a `Return` instruction, it breaks the
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loop and optionally returns a value.
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## Previous Implementations
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Dust has gone through several iterations, each with its own unique features and design choices. It
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was originally implemented with a syntax tree generated by an external parser, then a parser
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generator, and finally a custom parser. Eventually the language was rewritten to use bytecode
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instructions and a virtual machine. The current implementation is by far the most performant and the
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general design is unlikely to change.
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Dust has gone through several iterations, each with its own design choices. It was originally
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implemented with a syntax tree generated by an external parser, then a parser generator, and finally
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a custom parser. Eventually the language was rewritten to use bytecode instructions and a virtual
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machine. The current implementation is by far the most performant and the general design is unlikely
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to change.
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Dust previously had a more complex type system with type arguments (or "generics") and a simple
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model for asynchronous execution of statements. Both of these features were removed to simplify the
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@ -164,7 +192,7 @@ about the instruction's arguments.
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[The Implementation of Lua 5.0] by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar
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Celes was a great resource for understanding how a compiler and VM tie together. Dust's compiler's
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optimization functions were inspired by Lua optimizations covered in this paper.
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optimization functions are inspired by Lua optimizations covered in this paper.
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[Crafting Interpreters]: https://craftinginterpreters.com/
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[The Implementation of Lua 5.0]: https://www.lua.org/doc/jucs05.pdf
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//! An operation and its arguments for the Dust virtual machine.
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//!
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//! Each instruction is a 64-bit unsigned integer that is divided into nine fields:
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//! - Bits 0-8: The operation code.
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//! - Bit 9: Boolean flag indicating whether the B argument is a constant.
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//! - Bit 10: Boolean flag indicating whether the C argument is a constant.
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//! - Bit 11: Boolean flag indicating whether the A argument is a local.
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//! - Bit 12: Boolean flag indicating whether the B argument is a local.
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//! - Bit 13: Boolean flag indicating whether the C argument is a local.
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//! - Bits 17-32: The A argument,
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//! - Bits 33-48: The B argument.
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//! - Bits 49-63: The C argument.
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//!
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//! Bit | Description
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//! ----- | -----------
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//! 0-8 | The operation code.
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//! 9 | Boolean flag indicating whether the B argument is a constant.
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//! 10 | Boolean flag indicating whether the C argument is a constant.
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//! 11 | Boolean flag indicating whether the A argument is a local.
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//! 12 | Boolean flag indicating whether the B argument is a local.
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//! 13 | Boolean flag indicating whether the C argument is a local.
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//! 17-32 | The A argument,
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//! 33-48 | The B argument.
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//! 49-63 | The C argument.
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//!
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//! Be careful when working with instructions directly. When modifying an instruction, be sure to
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//! account for the fact that setting the A, B, or C arguments to 0 will have no effect. It is
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