group_bot/assets/voxygen/shaders/antialias/bilinear.glsl

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2024-06-13 23:16:24 +00:00
vec4 aa_apply(
texture2D tex, sampler smplr,
texture2D depth_tex, sampler depth_smplr,
vec2 fragCoord,
vec2 resolution
) {
return texture(sampler2D(tex, smplr), fragCoord / resolution);
}