group_bot/assets/server/manifests/presets.ron

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2024-06-13 23:16:24 +00:00
// NOTE: Order matters here
// (you need to unlock skillgroup to be able to unlock skills in it
({
"max": [
// General skills
(Climb(Cost), 2),
(Climb(Speed), 2),
(Swim(Speed), 2),
// Sword
(UnlockGroup(Weapon(Sword)), 1),
(Sword(CrescentSlash), 1),
(Sword(Cascade), 1),
(Sword(CrossCut), 1),
(Sword(Skewer), 1),
(Sword(FellStrike), 1),
(Sword(Finisher), 1),
(Sword(HeavySweep), 1),
(Sword(HeavyPommelStrike), 1),
(Sword(HeavyFortitude), 1),
(Sword(HeavyPillarThrust), 1),
(Sword(CleavingEarthSplitter), 1),
(Sword(CleavingWhirlwindSlice), 1),
(Sword(CleavingSkySplitter), 1),
(Sword(CleavingBladeFever), 1),
(Sword(AgileQuickDraw), 1),
(Sword(AgileFeint), 1),
(Sword(AgileDancingEdge), 1),
(Sword(AgileFlurry), 1),
(Sword(CripplingHamstring), 1),
(Sword(CripplingGouge), 1),
(Sword(CripplingBloodyGash), 1),
(Sword(CripplingEviscerate), 1),
(Sword(DefensiveRiposte), 1),
(Sword(DefensiveDisengage), 1),
(Sword(DefensiveStalwartSword), 1),
(Sword(DefensiveDeflect), 1),
// Axe
(UnlockGroup(Weapon(Axe)), 1),
(Axe(BrutalSwing), 1),
(Axe(Berserk), 1),
(Axe(RisingTide), 1),
(Axe(SavageSense), 1),
(Axe(AdrenalineRush), 1),
(Axe(Execute), 1),
(Axe(Maelstrom), 1),
(Axe(Rake), 1),
(Axe(Bloodfeast), 1),
(Axe(FierceRaze), 1),
(Axe(Furor), 1),
(Axe(Fracture), 1),
(Axe(Lacerate), 1),
(Axe(Riptide), 1),
(Axe(SkullBash), 1),
(Axe(Sunder), 1),
(Axe(Plunder), 1),
(Axe(Defiance), 1),
(Axe(Keelhaul), 1),
(Axe(Bulkhead), 1),
(Axe(Capsize), 1),
// Hammer
(UnlockGroup(Weapon(Hammer)), 1),
(Hammer(ScornfulSwipe), 1),
(Hammer(Tremor), 1),
(Hammer(VigorousBash), 1),
(Hammer(Intercept), 1),
(Hammer(HeavyWhorl), 1),
(Hammer(Retaliate), 1),
(Hammer(Breach), 1),
(Hammer(SpineCracker), 1),
(Hammer(HelmCrusher), 1),
(Hammer(LungPummel), 1),
(Hammer(PileDriver), 1),
(Hammer(IronTempest), 1),
(Hammer(Upheaval), 1),
(Hammer(Tenacity), 1),
(Hammer(Rampart), 1),
(Hammer(Thunderclap), 1),
(Hammer(SeismicShock), 1),
(Hammer(Judgement), 1),
(Hammer(Earthshaker), 1),
// Bow
(UnlockGroup(Weapon(Bow)), 1),
(Bow(ProjSpeed), 2),
(Bow(CDamage), 3),
(Bow(CKnockback), 2),
(Bow(CSpeed), 2),
(Bow(CRegen), 2),
(Bow(CMove), 2),
(Bow(RDamage), 3),
(Bow(RCost), 2),
(Bow(RSpeed), 2),
(Bow(UnlockShotgun), 1),
(Bow(SDamage), 2),
(Bow(SCost), 2),
(Bow(SArrows), 2),
(Bow(SSpread), 2),
// Staff
(UnlockGroup(Weapon(Staff)), 1),
(Staff(BDamage), 3),
(Staff(BRegen), 2),
(Staff(BRadius), 3),
(Staff(FRange), 2),
(Staff(FDamage), 3),
(Staff(FDrain), 2),
(Staff(FVelocity), 2),
(Staff(UnlockShockwave), 1),
(Staff(SDamage), 2),
(Staff(SKnockback), 2),
(Staff(SRange), 2),
(Staff(SCost), 2),
// Sceptre
(UnlockGroup(Weapon(Sceptre)), 1),
(Sceptre(LDamage), 3),
(Sceptre(LRange), 2),
(Sceptre(LLifesteal), 3),
(Sceptre(LRegen), 2),
(Sceptre(HHeal), 3),
(Sceptre(HDuration), 2),
(Sceptre(HCost), 2),
(Sceptre(HRange), 2),
(Sceptre(UnlockAura), 1),
(Sceptre(AStrength), 2),
(Sceptre(ADuration), 2),
(Sceptre(ARange), 2),
(Sceptre(ACost), 2),
// Mining
(Pick(Speed), 3),
(Pick(OreGain), 3),
(Pick(GemGain), 3),
],
// Just copypasta from max with random reductions
"middle": [
// Sword
(UnlockGroup(Weapon(Sword)), 1),
// Axe
(UnlockGroup(Weapon(Axe)), 1),
// Hammer
(UnlockGroup(Weapon(Hammer)), 1),
// Bow
(UnlockGroup(Weapon(Bow)), 1),
(Bow(ProjSpeed), 2),
(Bow(CDamage), 2),
(Bow(CKnockback), 2),
(Bow(CSpeed), 1),
(Bow(CRegen), 1),
(Bow(CMove), 2),
(Bow(RDamage), 3),
(Bow(RCost), 1),
(Bow(RSpeed), 2),
(Bow(UnlockShotgun), 1),
(Bow(SDamage), 2),
(Bow(SCost), 1),
(Bow(SArrows), 2),
(Bow(SSpread), 2),
// Staff
(UnlockGroup(Weapon(Staff)), 1),
(Staff(BDamage), 1),
(Staff(BRegen), 1),
(Staff(BRadius), 2),
(Staff(FRange), 2),
(Staff(FDamage), 2),
(Staff(FDrain), 1),
(Staff(FVelocity), 2),
(Staff(UnlockShockwave), 1),
(Staff(SDamage), 1),
(Staff(SKnockback), 2),
(Staff(SRange), 2),
(Staff(SCost), 2),
// Sceptre
(UnlockGroup(Weapon(Sceptre)), 1),
(Sceptre(LDamage), 2),
(Sceptre(LRange), 2),
(Sceptre(LLifesteal), 2),
(Sceptre(LRegen), 2),
(Sceptre(HHeal), 2),
(Sceptre(HCost), 2),
(Sceptre(HRange), 2),
(Sceptre(UnlockAura), 1),
(Sceptre(AStrength), 2),
(Sceptre(ADuration), 1),
(Sceptre(ARange), 2),
(Sceptre(ACost), 2),
],
// Basic skill preset to unlock all abilities
"basic": [
// Sword
(UnlockGroup(Weapon(Sword)), 1),
// Axe
(UnlockGroup(Weapon(Axe)), 1),
// Hammer
(UnlockGroup(Weapon(Hammer)), 1),
// Bow
(UnlockGroup(Weapon(Bow)), 1),
(Bow(UnlockShotgun), 1),
// Staff
(UnlockGroup(Weapon(Staff)), 1),
(Staff(UnlockShockwave), 1),
// Sceptre
(UnlockGroup(Weapon(Sceptre)), 1),
(Sceptre(UnlockAura), 1),
],
})