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BasicRanged(
energy_cost: 0,
buildup_duration: 0.75,
recover_duration: 0.75,
projectile: (
kind: Hazard(
is_sticky: true,
duration: 10,
),
attack: Some((
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damage: 8,
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energy: 0,
)),
),
projectile_body: Object(AdletTrap),
projectile_light: None,
projectile_speed: 10.0,
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num_projectiles: Value(1),
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projectile_spread: 0.2,
move_efficiency: 0.3,
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)