35 lines
1.5 KiB
Plaintext
35 lines
1.5 KiB
Plaintext
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// Simple example that shows loadout spec with all entries.
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#![enable(implicit_some)]
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(
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// Gear
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head: Item("common.items.npc_armor.biped_small.myrmidon.head.hoplite"),
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neck: Item("common.items.armor.misc.neck.gem_of_resilience"),
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shoulders: Item("common.items.armor.twigsflowers.shoulder"),
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chest: Item("common.items.armor.twigsflowers.chest"),
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gloves: Item("common.items.armor.twigsflowers.hand"),
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ring1: Item("common.items.armor.misc.ring.gold"),
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ring2: Item("common.items.armor.misc.ring.gold"),
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back: Item("common.items.armor.misc.back.dungeon_purple"),
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belt: Item("common.items.armor.twigsflowers.belt"),
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legs: Item("common.items.armor.twigsflowers.pants"),
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feet: Item("common.items.armor.twigsflowers.foot"),
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tabard: Item("common.items.debug.admin"),
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// Misc
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bag1: Item("common.items.armor.misc.bag.tiny_leather_pouch"),
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bag2: Item("common.items.armor.misc.bag.tiny_leather_pouch"),
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bag3: Item("common.items.armor.misc.bag.tiny_leather_pouch"),
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bag4: Item("common.items.armor.misc.bag.tiny_leather_pouch"),
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lantern: Item("common.items.lantern.black_0"),
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glider: Item("common.items.glider.basic_red"),
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// Weapons
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active_hands: InHands((
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ModularWeapon(tool: Sword, material: Bloodsteel, hands: One),
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ModularWeapon(tool: Sword, material: Bloodsteel, hands: One),
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)),
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inactive_hands: InHands((
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Item("common.items.weapons.sceptre.sceptre_velorite_0"),
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None,
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)),
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)
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