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BasicRanged(
energy_cost: 0,
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buildup_duration: 1.0,
recover_duration: 2.0,
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projectile: (
kind: Explosive(
radius: 5,
min_falloff: 0.1,
reagent: Some(Blue),
terrain: Some((25, Black)),
),
attack: Some((
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damage: 46,
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knockback: Some(15),
energy: 0,
buff: Some((
kind: Burning,
dur_secs: 5,
strength: DamageFraction(0.2),
chance: 1.0,
)),
)),
),
projectile_body: Object(DagonBomb),
projectile_light: None,
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projectile_speed: 15.0,
num_projectiles: Value(1),
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projectile_spread: 0.0,
move_efficiency: 0.3,
)