group_bot/assets/test/loadout/ok/just_all_entries.ron

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2024-06-13 23:16:24 +00:00
// Simple example that shows loadout spec with all entries.
#![enable(implicit_some)]
(
// Gear
head: Item("common.items.npc_armor.biped_small.myrmidon.head.hoplite"),
neck: Item("common.items.armor.misc.neck.gem_of_resilience"),
shoulders: Item("common.items.armor.twigsflowers.shoulder"),
chest: Item("common.items.armor.twigsflowers.chest"),
gloves: Item("common.items.armor.twigsflowers.hand"),
ring1: Item("common.items.armor.misc.ring.gold"),
ring2: Item("common.items.armor.misc.ring.gold"),
back: Item("common.items.armor.misc.back.dungeon_purple"),
belt: Item("common.items.armor.twigsflowers.belt"),
legs: Item("common.items.armor.twigsflowers.pants"),
feet: Item("common.items.armor.twigsflowers.foot"),
tabard: Item("common.items.debug.admin"),
// Misc
bag1: Item("common.items.armor.misc.bag.tiny_leather_pouch"),
bag2: Item("common.items.armor.misc.bag.tiny_leather_pouch"),
bag3: Item("common.items.armor.misc.bag.tiny_leather_pouch"),
bag4: Item("common.items.armor.misc.bag.tiny_leather_pouch"),
lantern: Item("common.items.lantern.black_0"),
glider: Item("common.items.glider.basic_red"),
// Weapons
active_hands: InHands((
ModularWeapon(tool: Sword, material: Bloodsteel, hands: One),
ModularWeapon(tool: Sword, material: Bloodsteel, hands: One),
)),
inactive_hands: InHands((
Item("common.items.weapons.sceptre.sceptre_velorite_0"),
None,
)),
)