Initial commit

This commit is contained in:
Jeff 2024-06-11 19:51:46 -04:00
commit 5b91d77684
2278 changed files with 60181 additions and 0 deletions

2
.gitignore vendored Normal file
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target/
password.txt

2916
Cargo.lock generated Normal file

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Cargo.toml Normal file
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[package]
name = "group-bot"
version = "0.1.0"
edition = "2021"
[dependencies]
tokio = "1.38.0"
veloren-common = { git = "https://gitlab.com/veloren/veloren", branch = "master", features = ["no-assets"] }
veloren-client = { git = "https://gitlab.com/veloren/veloren", branch = "master" }
[patch.crates-io]
specs = { git = "https://github.com/amethyst/specs.git", rev = "4e2da1df29ee840baa9b936593c45592b7c9ae27" }

23
Dockerfile Normal file
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FROM rust:1-slim AS build
WORKDIR /app
COPY Cargo.toml .
COPY Cargo.lock .
COPY rust-toolchain .
COPY src/ src/
RUN apt-get update
RUN apt-get install -y git
RUN cargo build --release
FROM fedora:40
WORKDIR /app
COPY --from=build /app/target/release/hotbot hotbot
COPY assets/ assets/
RUN chmod +x hotbot
CMD ["./hotbot"]

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DashMelee(
energy_cost: 10.0,
melee_constructor: (
kind: Stab(
damage: 9.0,
poise: 40.0,
knockback: 8.0,
energy_regen: 0.0,
),
scaled: Some((
kind: Stab(
damage: 16.0,
poise: 0.0,
knockback: 7.0,
energy_regen: 0.0,
))),
range: 5.0,
angle: 45.0,
),
energy_drain: 0,
forward_speed: 4.0,
buildup_duration: 0.6,
charge_duration: 1.2,
swing_duration: 0.1,
recover_duration: 0.9,
ori_modifier: 0.3,
auto_charge: false,
)

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LeapMelee(
energy_cost: 0.0,
buildup_duration: 0.5,
movement_duration: 0.8,
swing_duration: 0.15,
recover_duration: 0.2,
melee_constructor: (
kind: Bash(
damage: 25.0,
poise: 40.0,
knockback: 25.0,
energy_regen: 0.0,
),
range: 4.5,
angle: 360.0,
multi_target: Some(Normal),
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 2.0,
strength: DamageFraction(0.1),
chance: 1.0,
))),
),
forward_leap_strength: 30.0,
vertical_leap_strength: 15.0,
specifier: Some(ElderLeap),
)

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BasicRanged(
energy_cost: 0,
buildup_duration: 0.75,
recover_duration: 0.75,
projectile: (
kind: Hazard(
is_sticky: true,
duration: 10,
),
attack: Some((
damage: 25,
energy: 0,
)),
),
projectile_body: Object(AdletTrap),
projectile_light: None,
projectile_speed: 20.0,
num_projectiles: 6,
projectile_spread: 0.3,
move_efficiency: 0.8,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 10,
poise: 15,
knockback: 5,
energy_regen: 0,
),
range: 2.5,
angle: 30.0,
),
buildup_duration: 0.65,
swing_duration: 0.25,
hit_timing: 0.5,
recover_duration: 0.4,
movement: (
swing: Some(Forward(1.0)),
),
ori_modifier: 0.7,
),
(
melee_constructor: (
kind: Slash(
damage: 10,
poise: 18,
knockback: 5,
energy_regen: 0,
),
range: 2.5,
angle: 30.0,
),
buildup_duration: 0.75,
swing_duration: 0.25,
hit_timing: 0.5,
recover_duration: 0.4,
ori_modifier: 0.7,
),
(
melee_constructor: (
kind: Bash(
damage: 10,
poise: 20,
knockback: 5,
energy_regen: 0,
),
range: 2.5,
angle: 30.0,
),
buildup_duration: 0.65,
swing_duration: 0.15,
hit_timing: 0.5,
recover_duration: 0.4,
movement: (
swing: Some(Forward(1.0)),
),
ori_modifier: 0.7,
),
],
energy_cost_per_strike: 0,
auto_progress: true,
)

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BasicMelee(
energy_cost: 0,
buildup_duration: 0.4,
swing_duration: 0.2,
hit_timing: 0.8,
recover_duration: 0.4,
melee_constructor: (
kind: Stab(
damage: 10,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 3,
angle: 5,
),
ori_modifier: 1.0,
)

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BasicRanged(
energy_cost: 0,
buildup_duration: 0.8,
recover_duration: 0.8,
projectile: (
kind: Pointed,
attack: Some((
damage: 16,
knockback: Some(1),
energy: 0,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(AdletSpear),
projectile_light: None,
projectile_speed: 40.0,
num_projectiles: 1,
projectile_spread: 0.0,
move_efficiency: 1.0,
)

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LeapMelee(
energy_cost: 0.0,
buildup_duration: 0.6,
movement_duration: 0.2,
swing_duration: 0.1,
recover_duration: 0.3,
melee_constructor: (
kind: Stab(
damage: 20,
poise: 20,
knockback: 0,
energy_regen: 0,
),
range: 4,
angle: 360,
),
forward_leap_strength: 24,
vertical_leap_strength: 16,
specifier: None,
)

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BasicMelee(
energy_cost: 0,
buildup_duration: 0.4,
swing_duration: 0.25,
hit_timing: 0.6,
recover_duration: 0.45,
melee_constructor: (
kind: Stab(
damage: 12,
poise: 10,
knockback: 0,
energy_regen: 0,
),
range: 3,
angle: 15,
),
ori_modifier: 1.0,
)

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BasicRanged(
energy_cost: 0,
buildup_duration: 0.6,
recover_duration: 0.4,
projectile: (
kind: Pointed,
attack: Some((
damage: 12,
energy: 0,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(Arrow),
projectile_light: None,
projectile_speed: 100.0,
num_projectiles: 1,
projectile_spread: 0.0,
move_efficiency: 0.3,
)

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BasicRanged(
energy_cost: 0,
buildup_duration: 0.75,
recover_duration: 0.75,
projectile: (
kind: Hazard(
is_sticky: true,
duration: 10,
),
attack: Some((
damage: 12,
energy: 0,
)),
),
projectile_body: Object(AdletTrap),
projectile_light: None,
projectile_speed: 10.0,
num_projectiles: 1,
projectile_spread: 0.2,
move_efficiency: 0.3,
)

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SelfBuff(
buildup_duration: 0.2,
cast_duration: 0.2,
recover_duration: 0.2,
buff_kind: EnergyRegen,
buff_strength: 0.1,
buff_duration: Some(10.0),
combo_cost: 1,
combo_scaling: Some(Linear),
energy_cost: 0,
enforced_limit: false,
)

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BasicBlock(
buildup_duration: 0.25,
recover_duration: 0.2,
max_angle: 60.0,
block_strength: 5.0,
parry_window: (
buildup: true,
recover: false,
),
energy_cost: 5,
energy_regen: 2.5,
can_hold: true,
blocked_attacks: (
melee: true,
projectiles: false,
beams: false,
ground_shockwaves: false,
air_shockwaves: false,
explosions: false,
),
)

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SelfBuff(
buildup_duration: 0.3,
cast_duration: 0.2,
recover_duration: 0.1,
buff_kind: Berserk,
buff_strength: 0.5,
buff_duration: Some(15.0),
combo_cost: 10,
energy_cost: 0,
)

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SelfBuff(
buildup_duration: 0.2,
cast_duration: 0.2,
recover_duration: 0.1,
buff_kind: Bloodfeast,
buff_strength: 0.1,
buff_duration: Some(15.0),
energy_cost: 0,
combo_cost: 10,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 18,
poise: 10,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 360.0,
multi_target: Some(Normal),
),
buildup_duration: 0.2,
swing_duration: 0.2,
hit_timing: 0.5,
recover_duration: 0.3,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 10,
)

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FinisherMelee(
energy_cost: 0,
buildup_duration: 0.5,
swing_duration: 0.2,
recover_duration: 0.4,
melee_constructor: (
kind: Slash(
damage: 40,
poise: 100,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 15.0,
),
minimum_combo: 30,
)

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FinisherMelee(
energy_cost: 0,
buildup_duration: 0.5,
swing_duration: 0.3,
recover_duration: 0.4,
melee_constructor: (
kind: Slash(
damage: 40,
poise: 100,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 360.0,
multi_target: Some(Normal),
),
minimum_combo: 50,
)

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ChargedMelee(
energy_cost: 0,
energy_drain: 0,
melee_constructor: (
kind: Slash(
damage: 0,
poise: 0,
knockback: 0,
energy_regen: 0,
),
scaled: Some((
kind: Slash(
damage: 20,
poise: 5,
knockback: 0,
energy_regen: 20,
))),
range: 4.5,
angle: 10.0,
),
charge_duration: 0.7,
swing_duration: 0.1,
hit_timing: 0.2,
recover_duration: 0.2,
custom_combo: Some((additional: 4)),
)

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SelfBuff(
buildup_duration: 0.1,
cast_duration: 1.0,
recover_duration: 0.1,
buff_kind: Defiance,
buff_strength: 1.0,
buff_duration: Some(8.0),
energy_cost: 20,
enforced_limit: false,
)

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RapidMelee(
buildup_duration: 0.1,
swing_duration: 0.1,
recover_duration: 0.1,
melee_constructor: (
kind: Slash(
damage: 7,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 6.0,
angle: 10.0,
simultaneous_hits: 2,
),
energy_cost: 8,
max_strikes: Some(5),
move_modifier: 0.35,
ori_modifier: 0.25,
)

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FinisherMelee(
energy_cost: 0,
buildup_duration: 0.5,
swing_duration: 0.2,
recover_duration: 0.4,
melee_constructor: (
kind: Slash(
damage: 60,
poise: 20,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 15.0,
),
minimum_combo: 30,
)

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RapidMelee(
buildup_duration: 0.1,
swing_duration: 0.1,
recover_duration: 0.1,
melee_constructor: (
kind: Slash(
damage: 7,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 6.0,
angle: 10.0,
),
energy_cost: 4,
max_strikes: Some(5),
move_modifier: 0.35,
ori_modifier: 0.25,
)

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FinisherMelee(
energy_cost: 0,
buildup_duration: 0.2,
swing_duration: 0.1,
recover_duration: 0.3,
melee_constructor: (
kind: Slash(
damage: 16,
poise: 10,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
damage_effect: Some(Buff((
kind: Crippled,
dur_secs: 10.0,
strength: Value(0.1),
chance: 1.0,
))),
),
minimum_combo: 1,
scaling: Some((
target: Buff,
kind: Linear,
max_factor: 10,
)),
combo_consumption: Half,
)

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SelfBuff(
buildup_duration: 0.3,
cast_duration: 0.3,
recover_duration: 0.2,
buff_kind: Fury,
buff_strength: 1.0,
buff_duration: Some(15.0),
energy_cost: 20,
enforced_limit: false,
)

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FinisherMelee(
energy_cost: 0,
buildup_duration: 0.2,
swing_duration: 0.1,
recover_duration: 0.3,
melee_constructor: (
kind: Hook(
damage: 0,
poise: 0,
pull: 0,
),
scaled: Some((
kind: Hook(
damage: 2,
poise: 3,
pull: 1,
))),
range: 6.0,
angle: 30.0,
),
minimum_combo: 1,
scaling: Some((
target: Attack,
kind: Linear,
max_factor: 20,
)),
combo_consumption: Half,
)

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FinisherMelee(
energy_cost: 0,
buildup_duration: 0.4,
swing_duration: 0.2,
recover_duration: 0.5,
melee_constructor: (
kind: Slash(
damage: 10,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 5.0,
strength: DamageFraction(1.0),
chance: 1.0,
))),
),
minimum_combo: 30,
)

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FinisherMelee(
energy_cost: 0,
buildup_duration: 0.5,
swing_duration: 0.4,
recover_duration: 0.2,
melee_constructor: (
kind: Slash(
damage: 60,
poise: 20,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 360.0,
multi_target: Some(Normal),
),
minimum_combo: 50,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 16,
poise: 40,
knockback: 10,
energy_regen: 0,
),
range: 2.5,
angle: 60.0,
),
buildup_duration: 0.1,
swing_duration: 0.2,
hit_timing: 0.5,
recover_duration: 0.3,
movement: (
buildup: Some(Forward(0.5)),
swing: Some(Forward(0.7)),
),
ori_modifier: 0.6,
custom_combo: Some((additional: 4)),
),
],
energy_cost_per_strike: 10,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 16,
poise: 10,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 8.0,
strength: DamageFraction(0.25),
chance: 1.0,
))),
),
buildup_duration: 0.3,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.3,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 12,
)

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FinisherMelee(
energy_cost: 0,
buildup_duration: 0.2,
swing_duration: 0.4,
recover_duration: 0.5,
melee_constructor: (
kind: Slash(
damage: 10,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 360.0,
multi_target: Some(Normal),
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 5.0,
strength: DamageFraction(1.0),
chance: 1.0,
))),
),
minimum_combo: 50,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 16,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
),
buildup_duration: 0.25,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.3,
ori_modifier: 0.6,
custom_combo: Some((additional: 4)),
),
],
energy_cost_per_strike: 10,
)

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SelfBuff(
buildup_duration: 0.1,
cast_duration: 0.1,
recover_duration: 0.1,
buff_kind: ImminentCritical,
buff_strength: 1.0,
buff_duration: Some(30.0),
energy_cost: 15,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 15,
poise: 50,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
),
buildup_duration: 0.3,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.3,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 10,
)

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SelfBuff(
buildup_duration: 0.2,
cast_duration: 0.2,
recover_duration: 0.1,
buff_kind: Sunderer,
buff_strength: 0.25,
buff_duration: Some(15.0),
combo_cost: 10,
energy_cost: 0,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 4,
poise: 5,
knockback: 0,
energy_regen: 7,
),
range: 3.0,
angle: 30.0,
),
buildup_duration: 0.15,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.1,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 4,
poise: 5,
knockback: 0,
energy_regen: 7,
),
range: 3.0,
angle: 30.0,
),
buildup_duration: 0.15,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.1,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 8,
poise: 5,
knockback: 0,
energy_regen: 7,
),
range: 3.0,
angle: 10.0,
),
buildup_duration: 0.2,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.15,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 8,
poise: 15,
knockback: 8,
energy_regen: 0,
),
range: 3.5,
angle: 50.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
),
buildup_duration: 0.4,
swing_duration: 0.08,
hit_timing: 0.5,
recover_duration: 0.5,
movement: (
swing: Some(Forward(2.5)),
),
ori_modifier: 0.7,
),
(
melee_constructor: (
kind: Slash(
damage: 10,
poise: 20,
knockback: 12,
energy_regen: 0,
),
range: 3.5,
angle: 30.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
),
buildup_duration: 0.7,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.7,
movement: (
swing: Some(Forward(2.0)),
),
ori_modifier: 0.7,
),
],
energy_cost_per_strike: 0,
)

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ChargedRanged(
energy_cost: 0,
energy_drain: 0,
projectile: (
kind: Pointed,
attack: Some((
damage: 2,
energy: 2,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
scaled: Some((
damage: 12,
knockback: Some(12),
energy: 14,
)),
),
buildup_duration: 0.25,
charge_duration: 1.0,
recover_duration: 0.4,
projectile_body: Object(Arrow),
projectile_light: None,
initial_projectile_speed: 50.0,
scaled_projectile_speed: 200.0,
move_speed: 0.6,
)

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RepeaterRanged(
energy_cost: 6.0,
buildup_duration: 0.2,
shoot_duration: 0.3,
recover_duration: 0.5,
max_speed: 4.0,
half_speed_at: 3,
projectile: (
kind: Pointed,
attack: Some((
damage: 5,
energy: 0,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(Arrow),
projectile_light: None,
projectile_speed: 100.0,
)

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BasicRanged(
energy_cost: 25.0,
buildup_duration: 0.3,
recover_duration: 0.3,
projectile_spread: 0.05,
projectile: (
kind: Pointed,
attack: Some((
damage: 6,
knockback: Some(5),
energy: 0,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(Arrow),
projectile_light: None,
projectile_speed: 80.0,
num_projectiles: 5,
move_efficiency: 0.3,
)

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BasicRanged(
energy_cost: 0,
buildup_duration: 0.5,
recover_duration: 0.3,
projectile: (
kind: Pointed,
attack: Some((
damage: 3.5,
knockback: Some(5),
energy: 4,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(Arrow),
projectile_light: None,
projectile_speed: 100.0,
num_projectiles: 1,
projectile_spread: 0.0,
move_efficiency: 0.3,
)

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BasicRanged(
energy_cost: 0,
buildup_duration: 2.5,
recover_duration: 1.0,
projectile: (
kind: Explosive(
radius: 10,
min_falloff: 0.75,
reagent: Some(Red),
terrain: Some((5, Black)),
),
attack: Some((
damage: 75,
knockback: Some(35),
energy: 0,
)),
),
projectile_body: Object(FireRainDrop),
projectile_speed: 0.0,
num_projectiles: 1,
projectile_spread: 0.0,
move_efficiency: 0.3,
)

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BasicBeam(
buildup_duration: 0.9,
recover_duration: 2.8,
beam_duration: 0.25,
damage: 5.5,
tick_rate: 2.0,
range: 40.0,
max_angle: 1.0,
damage_effect: Some(Buff((
kind: Burning,
dur_secs: 5.0,
strength: DamageFraction(0.50),
chance: 0.75,
))),
energy_regen: 0,
energy_drain: 0,
ori_rate: 0.5,
specifier: Gravewarden,
)

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DashMelee(
energy_cost: 0,
melee_constructor: (
kind: Stab(
damage: 15.0,
poise: 20.0,
knockback: 10.0,
energy_regen: 0.0,
),
scaled: Some((
kind: Stab(
damage: 60.0,
poise: 45.0,
knockback: 25.0,
energy_regen: 0.0,
))),
range: 5.0,
angle: 90.0,
),
energy_drain: 0,
forward_speed: 5.0,
buildup_duration: 0.45,
charge_duration: 2.5,
swing_duration: 0.25,
recover_duration: 0.8,
ori_modifier: 0.1,
auto_charge: false,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 39,
poise: 27.5,
knockback: 9,
energy_regen: 0,
),
range: 3.0,
angle: 60.0,
damage_effect: Some(Buff((
kind: Ensnared,
dur_secs: 6.0,
strength: Value(0.5),
chance: 0.6,
))),
),
buildup_duration: 0.65,
swing_duration: 0.15,
hit_timing: 0.5,
recover_duration: 0.5,
movement: (
swing: Some(Forward(1.0)),
),
ori_modifier: 0.8,
),
],
energy_cost_per_strike: 0,
)

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SpriteSummon(
buildup_duration: 0.5,
cast_duration: 0.4,
recover_duration: 0.3,
sprite: EnsnaringWeb,
del_timeout: None,
summon_distance: (0, 10),
sparseness: 0.76,
angle: 360,
)

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BasicRanged(
energy_cost: 0,
buildup_duration: 1.2,
recover_duration: 0.7,
projectile: (
kind: Explosive(
radius: 3.5,
min_falloff: 0.2,
reagent: Some(Purple),
terrain: Some((5, Black)),
),
attack: Some((
damage: 58,
knockback: Some(1),
energy: 0,
buff: Some((
kind: Poisoned,
dur_secs: 5,
strength: DamageFraction(0.8),
chance: 1.0,
)),
)),
),
projectile_body: Object(SpitPoison),
projectile_speed: 25.0,
num_projectiles: 1,
projectile_spread: 0.3,
move_efficiency: 0.3,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Stab(
damage: 50,
poise: 16,
knockback: 2,
energy_regen: 0,
),
range: 3.0,
angle: 60.0,
damage_effect: Some(Buff((
kind: Poisoned,
dur_secs: 7.0,
strength: DamageFraction(0.6),
chance: 0.4,
))),
),
buildup_duration: 0.55,
swing_duration: 0.35,
hit_timing: 0.5,
recover_duration: 0.8,
movement: (
swing: Some(Forward(0.1)),
),
ori_modifier: 0.8,
),
],
energy_cost_per_strike: 0,
)

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SelfBuff(
buildup_duration: 0.35,
cast_duration: 0.75,
recover_duration: 0.3,
buff_kind: ProtectingWard,
buff_strength: 0.4,
buff_duration: Some(10.0),
energy_cost: 0,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 30,
poise: 19,
knockback: 4.2,
energy_regen: 0,
),
range: 3.5,
angle: 60.0,
),
buildup_duration: 0.5,
swing_duration: 0.3,
hit_timing: 0.5,
recover_duration: 1.0,
movement: (
swing: Some(Forward(0.1)),
),
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
)

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@ -0,0 +1,19 @@
BasicBeam(
buildup_duration: 0.55,
recover_duration: 0.8,
beam_duration: 1.0,
damage: 1.32,
tick_rate: 15.0,
range: 30.0,
max_angle: 1.0,
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 4.0,
strength: Value(1.0),
chance: 1.0,
))),
energy_regen: 0.0,
energy_drain: 0,
ori_rate: 0.95,
specifier: WebStrand,
)

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@ -0,0 +1,26 @@
LeapShockwave(
energy_cost: 0,
buildup_duration: 1.4,
movement_duration: 0.8,
swing_duration: 0.15,
recover_duration: 0.9,
damage: 15.0,
poise_damage: 10,
knockback: (strength: 3.0, direction: Up),
shockwave_angle: 360.0,
shockwave_vertical_angle: 15.0,
shockwave_speed: 20.0,
shockwave_duration: 0.8,
dodgeable: Jump,
move_efficiency: 0.2,
damage_kind: Crushing,
specifier: Steam,
damage_effect: Some(Buff((
kind: Cursed,
dur_secs: 1.0,
strength: DamageFraction(0.1),
chance: 1.0,
))),
forward_leap_strength: 40.0,
vertical_leap_strength: 7.5,
)

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SelfBuff(
buildup_duration: 1.1,
cast_duration: 0.4,
recover_duration: 0.7,
buff_kind: ProtectingWard,
buff_strength: 0.32,
buff_duration: Some(6.0),
energy_cost: 0,
)

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@ -0,0 +1,21 @@
LeapMelee(
energy_cost: 0,
buildup_duration: 0.65,
movement_duration: 0.8,
swing_duration: 0.35,
recover_duration: 0.6,
melee_constructor: (
kind: Bash(
damage: 52.0,
poise: 20.0,
knockback: 8.0,
energy_regen: 0.0,
),
range: 4.5,
angle: 135.0,
multi_target: Some(Normal),
),
forward_leap_strength: 40.0,
vertical_leap_strength: 7.5,
specifier: None,
)

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@ -0,0 +1,25 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 43,
poise: 20,
knockback: 5,
energy_regen: 0,
),
range: 3.0,
angle: 60.0,
),
buildup_duration: 0.7,
swing_duration: 0.2,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(0.1)),
),
ori_modifier: 0.8,
),
],
energy_cost_per_strike: 0,
)

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@ -0,0 +1,10 @@
SpriteSummon(
buildup_duration: 0.5,
cast_duration: 0.4,
recover_duration: 0.3,
sprite: EnsnaringWeb,
del_timeout: None,
summon_distance: (0, 9),
sparseness: 0.8,
angle: 360,
)

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@ -0,0 +1,20 @@
LeapMelee(
energy_cost: 0,
buildup_duration: 0.65,
movement_duration: 0.8,
swing_duration: 0.35,
recover_duration: 0.4,
melee_constructor: (
kind: Bash(
damage: 49.0,
poise: 30.0,
knockback: 1.0,
energy_regen: 0.0,
),
range: 4.5,
angle: 180.0,
),
forward_leap_strength: 25.0,
vertical_leap_strength: 10.0,
specifier: None,
)

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@ -0,0 +1,31 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Stab(
damage: 36,
poise: 21,
knockback: 3,
energy_regen: 0,
),
range: 3.0,
angle: 60.0,
damage_effect: Some(Buff((
kind: Poisoned,
dur_secs: 9.0,
strength: DamageFraction(0.7),
chance: 0.8,
))),
),
buildup_duration: 0.6,
swing_duration: 0.3,
hit_timing: 0.5,
recover_duration: 0.8,
movement: (
swing: Some(Forward(0.1)),
),
ori_modifier: 0.8,
),
],
energy_cost_per_strike: 0,
)

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@ -0,0 +1,9 @@
SelfBuff(
buildup_duration: 0.4,
cast_duration: 0.8,
recover_duration: 0.3,
buff_kind: ProtectingWard,
buff_strength: 0.3,
buff_duration: Some(10.0),
energy_cost: 0,
)

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@ -0,0 +1,25 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 3.0,
poise: 12,
knockback: 3,
energy_regen: 0,
),
range: 3.0,
angle: 60.0,
),
buildup_duration: 0.55,
swing_duration: 0.35,
hit_timing: 0.5,
recover_duration: 1.1,
movement: (
swing: Some(Forward(0.1)),
),
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
)

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@ -0,0 +1,19 @@
BasicRanged(
energy_cost: 0,
buildup_duration: 0.6,
recover_duration: 0.9,
projectile: (
kind: Blunt,
attack: Some((
damage: 6,
knockback: Some(2),
energy: 0,
)),
),
projectile_body: Object(Pebble),
projectile_light: None,
projectile_speed: 70.0,
num_projectiles: 1,
projectile_spread: 0.0,
move_efficiency: 0.3,
)

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@ -0,0 +1,28 @@
BasicRanged(
energy_cost: 0,
buildup_duration: 1.6,
recover_duration: 0.7,
projectile: (
kind: Explosive(
radius: 5,
min_falloff: 0.5,
reagent: Some(Red),
terrain: Some((2, Black))
),
attack: Some((
damage: 30,
energy: 0,
buff: Some((
kind: Burning,
dur_secs: 5,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(BoltFire),
projectile_speed: 70.0,
num_projectiles: 1,
projectile_spread: 0.0,
move_efficiency: 0.3,
)

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@ -0,0 +1,25 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Stab(
damage: 31,
poise: 10,
knockback: 3,
energy_regen: 0,
),
range: 4.0,
angle: 30.0,
),
buildup_duration: 0.9,
swing_duration: 0.5,
hit_timing: 0.5,
recover_duration: 0.4,
movement: (
swing: Some(Forward(0.05)),
),
ori_modifier: 0.55,
),
],
energy_cost_per_strike: 0,
)

View File

@ -0,0 +1,28 @@
DashMelee(
energy_cost: 0,
melee_constructor: (
kind: Bash(
damage: 24.0,
poise: 25.0,
knockback: 4.0,
energy_regen: 0.0,
),
scaled: Some((
kind: Bash(
damage: 36.0,
poise: 0.0,
knockback: 17.0,
energy_regen: 0.0,
))),
range: 2.5,
angle: 45.0,
),
energy_drain: 0,
forward_speed: 2.0,
buildup_duration: 1.3,
charge_duration: 2.0,
swing_duration: 0.3,
recover_duration: 2.0,
ori_modifier: 0.1,
auto_charge: false,
)

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@ -0,0 +1,19 @@
BasicBeam(
buildup_duration: 1.8,
recover_duration: 1.0,
beam_duration: 1.15,
damage: 64.0,
tick_rate: 0.35,
range: 22.0,
max_angle: 5.0,
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 0.8,
strength: Value(5.0),
chance: 1.0,
))),
energy_regen: 0,
energy_drain: 0,
ori_rate: 0.3,
specifier: Cultist,
)

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@ -0,0 +1,45 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 72,
poise: 15,
knockback: 3,
energy_regen: 0,
),
range: 2.8,
angle: 90.0,
),
buildup_duration: 1.15,
swing_duration: 0.25,
hit_timing: 0.5,
recover_duration: 0.4,
movement: (
swing: Some(Forward(0.25)),
),
ori_modifier: 0.65,
),
(
melee_constructor: (
kind: Slash(
damage: 39,
poise: 18,
knockback: 24,
energy_regen: 0,
),
range: 3.2,
angle: 30.0,
),
buildup_duration: 0.55,
swing_duration: 0.25,
hit_timing: 0.5,
recover_duration: 0.8,
movement: (
swing: Some(Forward(0.45)),
),
ori_modifier: 0.85,
),
],
energy_cost_per_strike: 0,
)

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@ -0,0 +1,18 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 0.5,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.5,
melee_constructor: (
kind: Slash(
damage: 40.0,
poise: 40.0,
knockback: 25.0,
energy_regen: 0.0,
),
range: 5.0,
angle: 120.0,
),
ori_modifier: 1.0,
)

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@ -0,0 +1,25 @@
BasicRanged(
energy_cost: 0,
buildup_duration: 0.9,
recover_duration: 0.3,
projectile: (
kind: Pointed,
attack: Some((
damage: 12,
energy: 4,
knockback: Some(5),
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(Arrow),
projectile_light: None,
projectile_speed: 100.0,
num_projectiles: 1,
projectile_spread: 0.0,
move_efficiency: 0.3,
)

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@ -0,0 +1,45 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 16,
poise: 40,
knockback: 4,
energy_regen: 0,
),
range: 4.5,
angle: 50.0,
),
buildup_duration: 1.0,
swing_duration: 0.28,
hit_timing: 0.5,
recover_duration: 1.0,
movement: (
swing: Some(Forward(0.5)),
),
ori_modifier: 0.65,
),
(
melee_constructor: (
kind: Bash(
damage: 32,
poise: 40,
knockback: 16,
energy_regen: 0,
),
range: 2.5,
angle: 30.0,
),
buildup_duration: 0.6,
swing_duration: 0.25,
hit_timing: 0.5,
recover_duration: 1.2,
movement: (
swing: Some(Forward(0.5)),
),
ori_modifier: 0.65,
),
],
energy_cost_per_strike: 0,
)

View File

@ -0,0 +1,28 @@
BasicRanged(
energy_cost: 0,
buildup_duration: 1.0,
recover_duration: 1.35,
projectile: (
kind: Explosive(
radius: 5,
min_falloff: 0.5,
reagent: Some(Red),
terrain: Some((2, Black))
),
attack: Some((
damage: 15,
energy: 5,
buff: Some((
kind: Burning,
dur_secs: 5,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(BoltFire),
projectile_speed: 60.0,
num_projectiles: 1,
projectile_spread: 0.0,
move_efficiency: 0.3,
)

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@ -0,0 +1,19 @@
BasicBeam(
buildup_duration: 0.5,
recover_duration: 0.5,
beam_duration: 1.0,
damage: 3.5,
tick_rate: 3.0,
range: 20.0,
max_angle: 15.0,
damage_effect: Some(Buff((
kind: Burning,
dur_secs: 10.0,
strength: DamageFraction(0.5),
chance: 0.25,
))),
energy_regen: 0,
energy_drain: 35.0,
ori_rate: 0.3,
specifier: Flamethrower,
)

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@ -0,0 +1,28 @@
DashMelee(
energy_cost: 10.0,
melee_constructor: (
kind: Stab(
damage: 9.0,
poise: 40.0,
knockback: 8.0,
energy_regen: 0.0,
),
scaled: Some((
kind: Stab(
damage: 16.0,
poise: 0.0,
knockback: 7.0,
energy_regen: 0.0,
))),
range: 5.0,
angle: 45.0,
),
energy_drain: 0,
forward_speed: 4.0,
buildup_duration: 0.6,
charge_duration: 1.2,
swing_duration: 0.1,
recover_duration: 0.9,
ori_modifier: 0.3,
auto_charge: false,
)

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@ -0,0 +1,57 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 16,
poise: 15,
knockback: 8,
energy_regen: 0,
),
range: 3.5,
angle: 50.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
),
buildup_duration: 0.8,
swing_duration: 0.18,
hit_timing: 0.5,
recover_duration: 0.9,
movement: (
swing: Some(Forward(0.5)),
),
ori_modifier: 0.7,
),
(
melee_constructor: (
kind: Slash(
damage: 32,
poise: 20,
knockback: 12,
energy_regen: 0,
),
range: 3.5,
angle: 30.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
),
buildup_duration: 0.7,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.7,
movement: (
swing: Some(Forward(0.5)),
),
ori_modifier: 0.7,
),
],
energy_cost_per_strike: 0,
)

View File

@ -0,0 +1,28 @@
DashMelee(
energy_cost: 0,
melee_constructor: (
kind: Bash(
damage: 16.0,
poise: 50.0,
knockback: 6.0,
energy_regen: 0.0,
),
scaled: Some((
kind: Bash(
damage: 30.0,
poise: 100.0,
knockback: 12.0,
energy_regen: 0.0,
))),
range: 2.0,
angle: 20.0,
),
energy_drain: 0,
forward_speed: 1.9,
buildup_duration: 1.0,
charge_duration: 6.0,
swing_duration: 0.1,
recover_duration: 1.4,
ori_modifier: 0.3,
auto_charge: false,
)

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@ -0,0 +1,18 @@
BasicSummon(
buildup_duration: 0.75,
cast_duration: 0.2,
recover_duration: 0.3,
summon_amount: 12,
summon_distance: (4, 9),
summon_info: (
body: Object(Tornado),
scale: None,
has_health: false,
loadout_config: None,
skillset_config: None,
),
duration: Some((
secs: 10,
nanos: 0,
)),
)

View File

@ -0,0 +1,66 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 22,
poise: 0,
knockback: 5,
energy_regen: 0,
),
range: 4.5,
angle: 30.0,
),
buildup_duration: 0.8,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(3.0)),
),
ori_modifier: 0.7,
),
(
melee_constructor: (
kind: Slash(
damage: 18,
poise: 0,
knockback: 5,
energy_regen: 0,
),
range: 3.5,
angle: 30.0,
),
buildup_duration: 1.05,
swing_duration: 0.45,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(3.0)),
),
ori_modifier: 0.7,
),
(
melee_constructor: (
kind: Slash(
damage: 28,
poise: 0,
knockback: 10,
energy_regen: 0,
),
range: 3.5,
angle: 30.0,
),
buildup_duration: 1.4,
swing_duration: 0.6,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(3.5)),
),
ori_modifier: 0.7,
),
],
energy_cost_per_strike: 0,
auto_progress: true,
)

View File

@ -0,0 +1,28 @@
BasicRanged(
energy_cost: 0,
buildup_duration: 1.0,
recover_duration: 0.7,
projectile: (
kind: Explosive(
radius: 5,
min_falloff: 0.5,
reagent: Some(Red),
terrain: Some((2, Black))
),
attack: Some((
damage: 20,
energy: 5,
buff: Some((
kind: Burning,
dur_secs: 5,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(BoltFire),
projectile_speed: 60.0,
num_projectiles: 1,
projectile_spread: 0.0,
move_efficiency: 0.3,
)

View File

@ -0,0 +1,19 @@
BasicBeam(
buildup_duration: 0.8,
recover_duration: 0.5,
beam_duration: 0.5,
damage: 10.0,
tick_rate: 3.0,
range: 15.0,
max_angle: 22.5,
damage_effect: Some(Buff((
kind: Burning,
dur_secs: 10.0,
strength: DamageFraction(0.5),
chance: 0.25,
))),
energy_regen: 0,
energy_drain: 0,
ori_rate: 0.3,
specifier: Flamethrower,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 20,
poise: 0,
knockback: 5,
energy_regen: 0,
),
range: 4.5,
angle: 30.0,
),
buildup_duration: 0.8,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(2.0)),
),
ori_modifier: 0.7,
),
(
melee_constructor: (
kind: Slash(
damage: 16,
poise: 0,
knockback: 5,
energy_regen: 0,
),
range: 3.5,
angle: 30.0,
),
buildup_duration: 1.15,
swing_duration: 0.35,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(2.0)),
),
ori_modifier: 0.7,
),
(
melee_constructor: (
kind: Slash(
damage: 26,
poise: 0,
knockback: 10,
energy_regen: 0,
),
range: 3.5,
angle: 30.0,
),
buildup_duration: 0.8,
swing_duration: 0.3,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(1.5)),
),
ori_modifier: 0.7,
),
],
energy_cost_per_strike: 0,
auto_progress: true,
)

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RepeaterRanged(
energy_cost: 0.0,
buildup_duration: 0.2,
shoot_duration: 0.3,
recover_duration: 0.5,
max_speed: 8.0,
half_speed_at: 5,
projectile: (
kind: Explosive(
radius: 12,
min_falloff: 0.5,
reagent: Some(Phoenix),
terrain: Some((2, Black))
),
attack: Some((
damage: 31,
energy: 20,
buff: Some((
kind: Burning,
dur_secs: 4,
strength: DamageFraction(1.0),
chance: 1.0,
)),
)),
),
projectile_body: Object(FireRainDrop),
projectile_light: Some(LightEmitter(
col: Rgb(
r: 1.0,
g: 0.8,
b: 0.3,
),
strength: 10.0,
flicker: 5.0,
animated: true,
)),
projectile_speed: 0.0,
properties_of_aoe: Some(ProjectileOffset(
radius: 30,
height: 20,
)),
specifier: Some(FireRain),
)

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@ -0,0 +1,20 @@
Shockwave(
energy_cost: 60.0,
buildup_duration: 1.4,
swing_duration: 0.1,
recover_duration: 0.4,
damage: 40.0,
poise_damage: 0,
knockback: ( strength: 25.0, direction: Away),
shockwave_angle: 360.0,
shockwave_vertical_angle: 90.0,
shockwave_speed: 20.0,
shockwave_duration: 0.5,
dodgeable: Roll,
move_efficiency: 0.1,
damage_kind: Energy,
specifier: Fire,
ori_rate: 1.0,
timing: PostBuildup,
emit_outcome: true,
)

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@ -0,0 +1,10 @@
SelfBuff(
buildup_duration: 1.25,
cast_duration: 1.8,
recover_duration: 1.25,
buff_kind: Regeneration,
buff_strength: 1500.0,
buff_duration: Some(3.0),
energy_cost: 0,
specifier: Some(FromTheAshes),
)

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@ -0,0 +1,19 @@
BasicBeam(
buildup_duration: 0.5,
recover_duration: 0.3,
beam_duration: 1.0,
damage: 30.0,
tick_rate: 1.0,
range: 120.0,
max_angle: 1.0,
damage_effect: Some(Buff((
kind: Burning,
dur_secs: 5.0,
strength: DamageFraction(0.75),
chance: 0.75,
))),
energy_regen: 0,
energy_drain: 0,
ori_rate: 0.07,
specifier: PhoenixLaser,
)

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ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 35,
poise: 0,
knockback: 15,
energy_regen: 0,
),
range: 6.0,
angle: 90.0,
),
buildup_duration: 0.1,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.1,
movement: (
swing: Some(Forward(0.5)),
),
ori_modifier: 0.7,
),
],
energy_cost_per_strike: 0,
auto_progress: false,
)

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@ -0,0 +1,26 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 30,
poise: 0,
knockback: 10,
energy_regen: 0,
),
range: 6.0,
angle: 90.0,
),
buildup_duration: 0.6,
swing_duration: 0.3,
hit_timing: 0.5,
recover_duration: 0.1,
movement: (
swing: Some(Forward(0.5)),
),
ori_modifier: 0.7,
),
],
energy_cost_per_strike: 0,
auto_progress: true,
)

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@ -0,0 +1,26 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 20,
poise: 0,
knockback: 5,
energy_regen: 0,
),
range: 6.0,
angle: 90.0,
),
buildup_duration: 0.2,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.1,
movement: (
swing: Some(Forward(0.5)),
),
ori_modifier: 0.7,
),
],
energy_cost_per_strike: 0,
auto_progress: true,
)

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@ -0,0 +1,18 @@
BasicSummon(
buildup_duration: 0.75,
cast_duration: 0.25,
recover_duration: 0.5,
summon_amount: 12,
summon_distance: (8, 10),
summon_info: (
body: Object(FieryTornado),
scale: None,
has_health: false,
loadout_config: None,
skillset_config: None,
),
duration: Some((
secs: 10,
nanos: 0,
)),
)

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@ -0,0 +1,66 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 20,
poise: 0,
knockback: 5,
energy_regen: 0,
),
range: 4.5,
angle: 30.0,
),
buildup_duration: 0.8,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(2.0)),
),
ori_modifier: 0.7,
),
(
melee_constructor: (
kind: Slash(
damage: 16,
poise: 0,
knockback: 5,
energy_regen: 0,
),
range: 3.5,
angle: 30.0,
),
buildup_duration: 1.2,
swing_duration: 0.3,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(2.0)),
),
ori_modifier: 0.7,
),
(
melee_constructor: (
kind: Slash(
damage: 26,
poise: 0,
knockback: 10,
energy_regen: 0,
),
range: 3.5,
angle: 30.0,
),
buildup_duration: 0.8,
swing_duration: 0.3,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(1.5)),
),
ori_modifier: 0.7,
),
],
energy_cost_per_strike: 0,
auto_progress: true,
)

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@ -0,0 +1,18 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 0.1,
swing_duration: 0.07,
hit_timing: 0.5,
recover_duration: 0.2,
melee_constructor: (
kind: Stab(
damage: 1,
poise: 0,
knockback: 0,
energy_regen: 0,
),
range: 2.5,
angle: 150.0,
),
ori_modifier: 0.6,
)

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@ -0,0 +1,36 @@
ChargedRanged(
energy_cost: 0,
energy_drain: 0,
projectile: (
kind: Pointed,
attack: Some((
damage: 2,
energy: 2,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
scaled: Some((
damage: 12,
knockback: Some(12),
energy: 14,
)),
),
buildup_duration: 0.25,
charge_duration: 1.0,
recover_duration: 0.4,
projectile_body: Object(Arrow),
projectile_light: None,
initial_projectile_speed: 50.0,
scaled_projectile_speed: 200.0,
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 2.0,
strength: Value(0.3),
chance: 1.0,
))),
move_speed: 0.6,
)

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@ -0,0 +1,30 @@
RepeaterRanged(
energy_cost: 6.0,
buildup_duration: 0.2,
shoot_duration: 0.3,
recover_duration: 0.5,
max_speed: 4.0,
half_speed_at: 3,
projectile: (
kind: Pointed,
attack: Some((
damage: 5,
energy: 0,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(Arrow),
projectile_light: None,
projectile_speed: 100.0,
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 2.0,
strength: Value(0.3),
chance: 1.0,
))),
)

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@ -0,0 +1,31 @@
BasicRanged(
energy_cost: 25.0,
buildup_duration: 0.3,
recover_duration: 0.3,
projectile_spread: 0.05,
projectile: (
kind: Pointed,
attack: Some((
damage: 6,
knockback: Some(5),
energy: 0,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(Arrow),
projectile_light: None,
projectile_speed: 80.0,
num_projectiles: 5,
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 2.0,
strength: Value(0.3),
chance: 1.0,
))),
move_efficiency: 0.3,
)

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@ -0,0 +1,34 @@
DashMelee(
energy_cost: 3.0,
melee_constructor: (
kind: Bash(
damage: 9.0,
poise: 40.0,
knockback: 16.0,
energy_regen: 0.0,
),
scaled: Some((
kind: Bash(
damage: 10.0,
poise: 0.0,
knockback: 20.0,
energy_regen: 0.0,
))),
range: 5.0,
angle: 45.0,
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 2.0,
strength: Value(0.3),
chance: 0.5,
))),
),
energy_drain: 0,
forward_speed: 12.0,
buildup_duration: 0.6,
charge_duration: 0.2,
swing_duration: 0.1,
recover_duration: 0.9,
ori_modifier: 0.3,
auto_charge: false,
)

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@ -0,0 +1,27 @@
LeapMelee(
energy_cost: 35.0,
buildup_duration: 0.1,
movement_duration: 0.6,
swing_duration: 0.15,
recover_duration: 0.2,
melee_constructor: (
kind: Bash(
damage: 25.0,
poise: 40.0,
knockback: 25.0,
energy_regen: 0.0,
),
range: 4.5,
angle: 360.0,
multi_target: Some(Normal),
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 2.0,
strength: Value(0.3),
chance: 1.0,
))),
),
forward_leap_strength: 20.0,
vertical_leap_strength: 8.0,
specifier: None,
)

View File

@ -0,0 +1,28 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 15,
poise: 0,
knockback: 3.5,
energy_regen: 5,
),
range: 4.5,
angle: 50.0,
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 2.0,
strength: Value(0.3),
chance: 0.4,
))),
),
buildup_duration: 0.7,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.45,
ori_modifier: 1.0,
),
],
energy_cost_per_strike: 0,
)

View File

@ -0,0 +1,28 @@
DashMelee(
energy_cost: 0,
melee_constructor: (
kind: Bash(
damage: 3.0,
poise: 10.0,
knockback: 4.0,
energy_regen: 0.0,
),
scaled: Some((
kind: Bash(
damage: 9.0,
poise: 20.0,
knockback: 6.0,
energy_regen: 0.0,
))),
range: 4,
angle: 45.0,
),
energy_drain: 0,
forward_speed: 8,
buildup_duration: 1.0,
charge_duration: 2.0,
swing_duration: 0.1,
recover_duration: 2.0,
ori_modifier: 0.1,
auto_charge: false,
)

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