common-abilities-debug-possess = 附身箭矢 .desc = 射出一个毒箭矢,使你能够控制你的目标. common-abilities-bow-shotgun = 爆发 .desc = 迸发一堆箭矢. common-abilities-staff-fireshockwave = 火焰之圈 .desc = 在地上迸发一圈火焰冲击波. common-abilities-sceptre-wardingaura = 守护光环 .desc = 守护你盟友,抵御敌人的攻击. # Stances -heavy_stance = 重剑姿态 -agile_stance = 轻剑姿态 -defensive_stance = 防守姿态 -crippling_stance = 残忍姿态 -cleaving_stance = 劈砍姿态 -basic_state = 基础 -heavy_state = 重型 -agile_state = 轻型 -defensive_state = 防守型 -crippling_state = 残忍型 -cleaving_state = 劈砍型 -double_slash = 二连击 -modified_depending_stance = 会根据姿态而改变形态 -crescent_slash = 空月斩 -fell_strike = 陨落打击 -skewer = 突刺 -cascade = 威势倾泻 -cross_cut = X裂斩 -requires_moderate_combo = 需要较多连击方可使用 -enter_stance = 进入 -require_stance = 需要 # Sword abilities veloren-core-pseudo_abilities-sword-heavy_stance = { -heavy_stance } .desc = 使用此姿态可以对震慑敌人,并对震慑的敌人造成更多伤害,但是攻速更慢. veloren-core-pseudo_abilities-sword-agile_stance = { -agile_stance } .desc = 使用此姿态可以使攻击加快,但更微弱. veloren-core-pseudo_abilities-sword-defensive_stance = { -defensive_stance } .desc = 此姿态可微弱的抵御伤害,也可以选择挡开攻击. veloren-core-pseudo_abilities-sword-crippling_stance = { -crippling_stance } .desc = 使用此姿态来攻击可以形成或者加重持久的伤口. veloren-core-pseudo_abilities-sword-cleaving_stance = { -cleaving_stance } .desc = 此姿态可以攻击多个敌人. veloren-core-pseudo_abilities-sword-double_slash = { -double_slash } .desc = 一个二连击. common-abilities-sword-basic_double_slash = { -basic_state } { -double_slash } .desc = 一个基础的二连击. common-abilities-sword-heavy_double_slash = { -heavy_state } { -double_slash } .desc = 一个缓慢的二连击, 可能震慑敌人. common-abilities-sword-agile_double_slash = { -agile_state } { -double_slash } .desc = 一个极快但更微弱的二连击. common-abilities-sword-defensive_double_slash = { -defensive_state } { -double_slash } .desc = 一个能够减少敌人攻击冲击力的二连击. common-abilities-sword-crippling_double_slash = { -crippling_state } { -double_slash } .desc = 一个能够延长敌人流血的二连击. common-abilities-sword-cleaving_double_slash = { -cleaving_state } { -double_slash } .desc = 一个能够劈穿数个敌人的二连击. veloren-core-pseudo_abilities-sword-secondary_ability = 副剑技 .desc = 绑定在特殊攻击上的技能. common-abilities-sword-basic_thrust = 基础突进 .desc = 蓄势可以使突进更加强大. common-abilities-sword-heavy_slam = 重剑出击 .desc = 威力强大,覆盖头顶的斩击,蓄势后的震慑威力更强大. common-abilities-sword-agile_perforate = 钻墙打孔 .desc = 一阵又轻又快的攻击. common-abilities-sword-defensive_vital_jab = { -defensive_state } 致命突刺 .desc = 一个极快的前戳,对于被格挡的敌人造成更多的伤害. common-abilities-sword-crippling_deep_rend = 撕裂伤口 .desc = 专注于攻击已经撕裂的伤口,对于已流血的敌人造成更多伤害. common-abilities-sword-cleaving_spiral_slash = 转转乐 .desc = 挥舞剑刃一圈来攻击附近的任何目标. veloren-core-pseudo_abilities-sword-crescent_slash = { -crescent_slash } .desc = 一个从下往上的斜斩. { -modified_depending_stance } common-abilities-sword-basic_crescent_slash = { -basic_state } { -crescent_slash } .desc = 一个基础的从下往上的斜斩. common-abilities-sword-heavy_crescent_slash = { -heavy_state } { -crescent_slash } .desc = 一个从下往上的斜斩, 可能震慑敌人. common-abilities-sword-agile_crescent_slash = { -agile_state } { -crescent_slash } .desc = 一个轻盈且从下往上的斜斩. common-abilities-sword-defensive_crescent_slash = { -defensive_state } { -crescent_slash } .desc = 一个保守型且从下往上的斜斩. common-abilities-sword-crippling_crescent_slash = { -crippling_state } { -crescent_slash } .desc = 一个从下往上的斜斩, 可能使敌人流血. common-abilities-sword-cleaving_crescent_slash = { -cleaving_state } { -crescent_slash } .desc = 一个穿透性强且从下往上的斜斩. veloren-core-pseudo_abilities-sword-fell_strike = { -fell_strike } .desc = 迅速并有力的斩击. { -modified_depending_stance } common-abilities-sword-basic_fell_strike = { -basic_state } { -fell_strike } .desc = 一个基础,迅速并有力的斩击. common-abilities-sword-heavy_fell_strike = { -heavy_state } { -fell_strike } .desc = 一个迅速并有力的斩击. 可能震慑敌人. common-abilities-sword-agile_fell_strike = { -agile_state } { -fell_strike } .desc = 一个极其迅速并有力的斩击. common-abilities-sword-defensive_fell_strike = { -defensive_state } { -fell_strike } .desc = 一个保守的,迅速并有力的斩击. common-abilities-sword-crippling_fell_strike = { -crippling_state } { -fell_strike } .desc = 一个迅速并有力的斩击. 可能使敌人流血. common-abilities-sword-cleaving_fell_strike = { -cleaving_state } { -fell_strike } .desc = 一个迅速, 有力且能够穿透敌人的斩击. veloren-core-pseudo_abilities-sword-skewer = { -skewer } .desc = 一个突刺 { -modified_depending_stance } common-abilities-sword-basic_skewer = { -basic_state } { -skewer } .desc = 一个基础的突刺. common-abilities-sword-heavy_skewer = { -heavy_state } { -skewer } .desc = 一个可震慑敌人的突刺. common-abilities-sword-agile_skewer = { -agile_state } { -skewer } .desc = 一个迅速的突刺. common-abilities-sword-defensive_skewer = { -defensive_state } { -skewer } .desc = 一个保守型的突刺. common-abilities-sword-crippling_skewer = { -crippling_state } { -skewer } .desc = 一个可导致流血的突刺. common-abilities-sword-cleaving_skewer = { -cleaving_state } { -skewer } .desc = 一个可穿透敌人的突刺. veloren-core-pseudo_abilities-sword-cascade = { -cascade } .desc = 一个从上往下的斩击. { -modified_depending_stance } common-abilities-sword-basic_cascade = { -basic_state } { -cascade } .desc = 一个基础的, 从上往下的斩击. common-abilities-sword-heavy_cascade = { -heavy_state } { -cascade } .desc = 一个从上往下的斩击, 有可能震慑敌人. common-abilities-sword-agile_cascade = { -agile_state } { -cascade } .desc = 一个快速的, 从上往下的斩击. common-abilities-sword-defensive_cascade = { -defensive_state } { -cascade } .desc = 一个保守的, 从上往下的斩击. common-abilities-sword-crippling_cascade = { -crippling_state } { -cascade } .desc = 一个从上往下的斩击, 有可能使敌人流血. common-abilities-sword-cleaving_cascade = { -cleaving_state } { -cascade } .desc = 一个可以劈开敌人的, 从上往下的斩击. veloren-core-pseudo_abilities-sword-cross_cut = { -cross_cut } .desc = 一个X字形的斩击. { -modified_depending_stance } common-abilities-sword-basic_cross_cut = { -basic_state } { -cross_cut } .desc = 一个基础的, X字形的斩击. common-abilities-sword-heavy_cross_cut = { -heavy_state } { -cross_cut } .desc = 一个X字形的斩击, 有可能震慑敌人. common-abilities-sword-agile_cross_cut = { -agile_state } { -cross_cut } .desc = 一个快速的, X字形的斩击. common-abilities-sword-defensive_cross_cut = { -defensive_state } { -cross_cut } .desc = 一个保守的, X字形的斩击. common-abilities-sword-crippling_cross_cut = { -crippling_state } { -cross_cut } .desc = 一个X字形的斩击, 有可能使敌人流血. common-abilities-sword-cleaving_cross_cut = { -cleaving_state } { -cross_cut } .desc = 一个可以劈开敌人的, X字形的斩击. veloren-core-pseudo_abilities-sword-finisher = 终结 .desc = 一个应当在战斗尾声时使用的连击战技 { -modified_depending_stance } common-abilities-sword-basic_mighty_strike = 强烈打击 .desc = 一个简单,但强大的斩击. { -requires_moderate_combo } common-abilities-sword-heavy_guillotine = 断头 .desc = 断头式的朝下方砍去, 及易震慑幸存在此剑下的生物. { -requires_moderate_combo } common-abilities-sword-agile_hundred_cuts = 百刀斩 .desc = 对制定目标实行数次极快的攻击. { -requires_moderate_combo } common-abilities-sword-defensive_counter = 反击 .desc = 迅速发起反击, 对于被格挡的敌人造成更多伤害. { -requires_moderate_combo } common-abilities-sword-crippling_mutilate = 肢解 .desc = 通过锯穿敌人的伤口来肢解他们, 对于流血的敌人造成更多的伤害. { -requires_moderate_combo } common-abilities-sword-cleaving_bladestorm = 飓风之刃 .desc = 螺旋式的消灭敌人. { -requires_moderate_combo } common-abilities-sword-heavy_sweep = 重扫 .desc = 重剑横扫前方,对震慑的敌人造成更多伤害. { -enter_stance } { -heavy_stance } common-abilities-sword-heavy_pommel_strike = 钝击 .desc = 使用钝器来震荡敌人的头部. { -enter_stance } { -heavy_stance } common-abilities-sword-agile_quick_draw = 快刀斩 .desc = 取出剑攻击的同时向前冲. { -enter_stance } { -agile_stance } common-abilities-sword-agile_feint = 佯攻 .desc = 先侧移再回击. { -enter_stance } { -agile_stance } common-abilities-sword-defensive_riposte = 还击 .desc = 抵挡一次并马上回击. { -enter_stance } { -defensive_stance } common-abilities-sword-defensive_disengage = 撤退 .desc = 一击之后向后撤退. { -enter_stance } { -defensive_stance } common-abilities-sword-crippling_gouge = 撕裂 .desc = 撕裂敌人并造成一个持续流血的伤口. { -enter_stance } { -crippling_stance } common-abilities-sword-crippling_hamstring = 当筋立断 .desc = 对敌人的筋造成伤害,使其机动性降低. { -enter_stance } { -crippling_stance } common-abilities-sword-cleaving_whirlwind_slice = 旋风斩 .desc = 螺旋式的攻击你周围的敌人. { -enter_stance } { -cleaving_stance } common-abilities-sword-cleaving_earth_splitter = 辟地斩 .desc = 劈开地壳, 在下降时使用会对目标造成更大的影响. { -enter_stance } { -cleaving_stance } common-abilities-sword-heavy_fortitude = 刚毅 .desc = 随着受到的伤害增长对于震慑的抵抗力,并提高你震慑的威力. { -require_stance } { -heavy_stance } common-abilities-sword-heavy_pillar_thrust = 镇压 .desc = 从头到脚的刺穿你的敌人,在下降时使用会对目标造成更大的影响. { -require_stance } { -heavy_stance } common-abilities-sword-agile_dancing_edge = 舞动之刃 .desc = 使你的攻击与移动更加轻盈. { -require_stance } { -agile_stance } common-abilities-sword-agile_flurry = 狂潮 .desc = 进行数次快速突刺. { -require_stance } { -agile_stance } common-abilities-sword-defensive_stalwart_sword = 坚定 .desc = 转移攻击带来的冲击, 使得外来的伤害降低. { -require_stance } { -defensive_stance } common-abilities-sword-defensive_deflect = 反弹 .desc = 极快的取剑格挡前方,快到甚至能够抵挡弹道. { -require_stance } { -defensive_stance } common-abilities-sword-crippling_eviscerate = 二次伤害 .desc = 把伤口蔓延更远,对于残疾的敌人造成更多伤害. { -require_stance } { -crippling_stance } common-abilities-sword-crippling_bloody_gash = 撕裂伤口 .desc = 残忍的撕裂已经流血的伤口, 对于流血的敌人造成更多伤害. { -require_stance } { -crippling_stance } common-abilities-sword-cleaving_blade_fever = 狂热刀刃 .desc = 使你更加狂热的攻击, 你的伤害会增加但你的防御也会随之降低. { -require_stance } { -cleaving_stance } common-abilities-sword-cleaving_sky_splitter = 开天斩 .desc = 一个据说能够劈开天空的强力斩击,但会用来劈开敌人. { -require_stance } { -cleaving_stance }