ChargedMelee(
    energy_cost: 0,
    energy_drain: 0,
    melee_constructor: (
        kind: Slash(
            damage: 0,
            poise: 0,
            knockback: 0,
            energy_regen: 0,
        ),
        scaled: Some((
            kind: Slash(
                damage: 20,
                poise: 5,
                knockback: 0,
                energy_regen: 20,
            ))),
        range: 4.5,
        angle: 10.0,
    ),
    charge_duration: 0.7,
    swing_duration: 0.1,
    hit_timing: 0.2,
    recover_duration: 0.2,
    custom_combo: Some((additional: 4)),
)