#![enable(unwrap_newtypes)] [ ( specifier: "world.structure.natural.troll_cave", center: (23, 25, 17), custom_indices: { 8: Filled(Air, (r: 255, g: 255, b: 255)), 241: EntitySpawner("common.entity.wild.aggressive.cave_troll", 1.0), 242: Sprite(Mushroom), 243: Sprite(CommonLockedChest), 244: Sprite(Bones), 245: EntitySpawner("common.entity.wild.peaceful.bat", 0.4), }, ), ]