FinisherMelee(
    energy_cost: 20,
    buildup_duration: 0.05,
    swing_duration: 0.1,
    recover_duration: 0.6,
    melee_constructor: (
        kind: Slash(
            damage: 30,
            poise: 10,
            knockback: 0,
            energy_regen: 0,
        ),
        range: 3.0,
        angle: 15.0,
        damage_effect: Some(BuffsVulnerable(2.0, Parried)),
    ),
    minimum_combo: 15,
)