#![enable(unwrap_newtypes)] [ ( specifier: "world.structure.spots.grave_small", center: (2, 2, 1), custom_indices: { 8: Filled(Air, (r: 255, g: 255, b: 255)), 9: RotatedSprite(Grave, 6), 10: RotatedSprite(Gravestone, 6), 11: Grass, 12: None, 13: RotatedSprite(Bones, 4), }, ), ]