BasicRanged( energy_cost: 0.0, buildup_duration: 1.5, recover_duration: 2.5, projectile: ( kind: Explosive( radius: 9, min_falloff: 0.15, reagent: Some(Yellow), terrain: Some((9, Black)), ), attack: Some(( damage: 60, knockback: Some(35), energy: 0, )), ), projectile_body: Object(LaserBeamSmall), projectile_speed: 45.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )