BasicMelee( energy_cost: 10, buildup_duration: 0.4, swing_duration: 0.1, hit_timing: 0.5, recover_duration: 0.2, melee_constructor: ( kind: Bash( damage: 15, poise: 20, knockback: 0, energy_regen: 0, ), range: 3.5, angle: 15.0, attack_effect: Some((Poise(40), TargetBlocking)), precision_flank_multipliers: (back: 1.0, side: 1.0, front: 1.5), precision_flank_invert: true, ), ori_modifier: ( buildup: Some(0.6), swing: Some(0.6), recover: Some(0.6), ), )