BasicMelee( energy_cost: 20, buildup_duration: 0.4, swing_duration: 0.1, hit_timing: 0.9, recover_duration: 0.2, melee_constructor: ( kind: Bash( damage: 21, poise: 20, knockback: 0, energy_regen: 0, ), range: 3.5, angle: 15.0, damage_effect: Some(Buff(( kind: Rooted, dur_secs: 4.0, strength: Value(2.0), chance: 1.0, ))), ), ori_modifier: ( buildup: Some(0.6), swing: Some(0.6), recover: Some(0.6), ), )