ItemDef( legacy_name: "Cobalt Barbute", legacy_description: "Ornamental and impenetrable, the metal will never dull.", kind: Armor(( kind: Head, stats: Direct(( protection: Some(Normal(13.0)), poise_resilience: Some(Normal(5.4)), )), )), quality: High, tags: [ Material(Cobalt), SalvageInto(Cobalt, 1), ], )