#![enable(unwrap_newtypes)] { DefaultAirship: ( bone0: ( offset: (-17.5, -39.0, 1.0), central: "airship_human.structure", ), bone1: ( offset: (-8.5, -2.0, -8.5), central: "airship_human.propeller-l", ), bone2: ( offset: (-8.5, -2.0, -8.5), central: "airship_human.propeller-r", ), bone3: ( offset: (-1.5, -10.0, -4.5), central: "airship_human.rudder", ), custom_indices: { 1: Air(SeatWoodBlueSide(2)), 2: Air(Helm(0)), 3: Air(DoorWide(4)), 4: Air(SeatWoodBlueSide(6, true)), 5: Air(SeatWoodBlueMiddle(2)), 6: Air(LanternAirshipWallBrownS(0)), 7: Air(LanternAirshipWallBrownS(4)), 8: Air(DoorWide(0)), 9: Air(CraftingBench()), 11: Air(RepairBench()), 12: Air(DismantlingBench()), 15: Air(Anvil(2)), 17: Air(CookingPot()), 18: Air(LanternAirshipWallBrownS(2)), 23: Air(LanternAirshipGroundBrownS(4)), }, ), AirBalloon: ( bone0: ( offset: (-14.5, -16.0, 0.0), central: "air_balloon.structure", ), bone1: ( offset: (0.0, 0.0, 0.0), central: "empty", ), bone2: ( offset: (0.0, 0.0, 0.0), central: "empty", ), bone3: ( offset: (-1.5, -6.0, -6.0), central: "air_balloon.rudder", ), custom_indices: { 1: Air(Helm(0)), }, ), SailBoat: ( bone0: ( offset: (-6.5, -15.5, 0.0), central: "sail_boat.structure", ), bone1: ( offset: (0.0, 0.0, 0.0), central: "empty", ), bone2: ( offset: (0.0, 0.0, 0.0), central: "empty", ), bone3: ( offset: (-1.5, -6.0, -5.0), central: "empty", ), custom_indices: { 1: Air(ChairWoodWoodland2(4)), 2: Air(Helm(0)), 3: Air(Door(6)), 4: Air(Door(2)), 9: Air(CraftingBench(0)), 10: Air(Window1(0)), 11: Air(RepairBench(0)), 12: Air(DismantlingBench(4)), 13: Air(Window1(2)), 14: Air(Crate(0)), 15: Air(Anvil(2)), 16: Air(Tent(0)), 17: Air(CookingPot(0)), 18: Air(WallLampSmall(4)), 19: Air(Lantern(4)), }, ), Galleon: ( bone0: ( offset: (-16, -16, -3.0), central: "galleon.structure", ), bone1: ( offset: (0.0, 0.0, 0.0), central: "empty", ), bone2: ( offset: (0.0, 0.0, 0.0), central: "empty", ), bone3: ( offset: (0.0, 0.0, 0.0), central: "empty", ), custom_indices: { 1: Air(ChairWoodWoodland2(4)), 2: Air(Helm(0)), 3: Air(DoorWide(4)), 4: Air(DoorWide(0)), 9: Air(CraftingBench(0)), 10: Air(Window1(0)), 11: Air(RepairBench(0)), 12: Air(DismantlingBench(4)), 13: Air(Window1(2)), 14: Air(Crate(0)), 15: Air(Cauldron(2)), 16: Air(Tent(0)), 17: Air(CookingPot(0)), 18: Air(WallLamp(4)), 19: Air(Lantern(4)), }, ), Skiff: ( bone0: ( offset: (-3.5, -7, -0.5), central: "skiff.structure", ), bone1: ( offset: (0.0, 0.0, 0.0), central: "empty", ), bone2: ( offset: (0.0, 0.0, 0.0), central: "empty", ), bone3: ( offset: (0.0, 0.0, 0.0), central: "empty", ), custom_indices: { 1: Air(ChairWoodWoodland2(4)), 2: Air(Helm(0)), 3: Air(Door(4)), 4: Air(Door(0)), 9: Air(CraftingBench(0)), 10: Air(Window1(0)), 11: Air(RepairBench(0)), 12: Air(DismantlingBench(4)), 13: Air(Window1(2)), 14: Air(Crate(0)), 15: Air(Cauldron(2)), 16: Air(Tent(0)), 17: Air(CookingPot(0)), 18: Air(WallLampSmall(4)), 19: Air(Lantern(4)), }, ), Submarine: ( bone0: ( offset: (-5.5, -18.0, -1.0), central: "submarine.structure", ), bone1: ( offset: (-3.5, -1.0, -3.5), central: "submarine.prop", ), bone2: ( offset: (0.0, 0.0, 0.0), central: "empty", ), bone3: ( offset: (-3.5, -3.0, -3.5), central: "submarine.rudder", ), custom_indices: { 1: Air(ChairWoodWoodland2(4)), 2: Air(Helm(0)), 3: Air(Door(4)), 4: Air(Door(0)), 9: Air(CraftingBench(0)), 10: Air(Window1(0)), 11: Air(RepairBench(0)), 12: Air(DismantlingBench(4)), 13: Air(Window1(2)), 14: Air(Crate(0)), 15: Air(Cauldron(2)), 16: Air(Tent(0)), 17: Air(CookingPot(0)), 18: Air(WallLampSmall(4)), 19: Air(Lantern(4)), }, ), Carriage: ( bone0: ( offset: (-4.5, -7.0, -0.5), central: "carriage.structure", ), bone1: ( offset: (-2.0, -5.0, -2.0), central: "carriage.axle", ), bone2: ( offset: (-2.0, -5.0, -2.0), central: "carriage.axle", ), bone3: ( offset: (0.0, 0.0, 0.0), central: "empty", ), custom_indices: { 1: Air(ChairWoodWoodland2(4)), 2: Air(Helm(0)), 3: Air(Door(4)), 4: Air(Door(0)), 9: Air(CraftingBench(0)), 10: Air(Window1(0)), 11: Air(RepairBench(0)), 12: Air(DismantlingBench(4)), 13: Air(Window1(2)), 14: Air(Crate(0)), 15: Air(Cauldron(2)), 16: Air(ChairWoodWoodland2(0)), 17: Air(CookingPot(0)), 18: Air(WallLampSmall(4)), 19: Air(Lantern(4)), }, ), Cart: ( bone0: ( offset: (-3.5, -3.5, 0.5), central: "cart.structure", ), bone1: ( offset: (-1.0, -2.5, -1.0), central: "cart.axle", ), bone2: ( offset: (-1.0, -2.5, -1.0), central: "cart.axle", ), bone3: ( offset: (0.0, 0.0, 0.0), central: "empty", ), custom_indices: { 1: Air(ChairWoodWoodland2(4)), 2: Air(Helm(0)), 3: Air(ChairWoodWoodland2(2)), 4: Air(ChairWoodWoodland2(6)), 9: Air(CraftingBench(0)), 10: Air(Window1(0)), 11: Air(RepairBench(0)), 12: Air(DismantlingBench(4)), 13: Air(Window1(2)), 14: Air(Crate(0)), 15: Air(Cauldron(2)), 16: Air(ChairWoodWoodland2(0)), 17: Air(CookingPot(0)), 18: Air(WallLampSmall(4)), 19: Air(Lantern(4)), }, ), }