BasicBeam(
    buildup_duration: 0.5,
    recover_duration: 0.5,
    beam_duration: 1.0,
    damage: 30.0,
    tick_rate: 3.0,
    range: 80.0,
    max_angle: 15.0,
    damage_effect: Some(Buff((
        kind: Wet,
        dur_secs: 60.0,
        strength: Value(0.5),
        chance: 1.0,
    ))),
    energy_regen: 0,
    energy_drain: 0,
    ori_rate: 5.0,
    specifier: Bubbles,
)