#![enable(implicit_some)]
(
    name: Name("Gnome"),
    body: RandomWith("gnome"),
    alignment: Alignment(Wild),
    loot: LootTable("common.loot_tables.dungeon.myrmidon.enemy"),
    inventory: (
        loadout: Inline((
            inherit: Asset("common.loadout.spots.gnome"),
            active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.hoplite"), None)),
        )),
    ),
    meta: [],
)