#![enable(unwrap_newtypes)] [ ( specifier: "world.structure.spots.camp", center: (3, 3, 1), custom_indices: { 8: Filled(Air, (r: 255, g: 255, b: 255)), 9: RotatedSprite(BedrollPirate, 0), 10: Grass, 11: Sprite(CommonLockedChest), 12: Filled(Air, (r: 255, g: 255, b: 255)), 13: Filled(Air, (r: 255, g: 255, b: 255)), 14: Filled(Air, (r: 255, g: 255, b: 255)), 15: Filled(Air, (r: 255, g: 255, b: 255)), 16: Filled(Air, (r: 255, g: 255, b: 255)), 251: Grass, }, ), ]