([
    Group(Weapon(Sceptre)),

    // Beam
    Skill((Sceptre(LDamage), 2)),
    Skill((Sceptre(LRange), 2)),
    Skill((Sceptre(LLifesteal), 1)),
    Skill((Sceptre(LRegen), 1)),

    // Heal
    Skill((Sceptre(HHeal), 2)),
    Skill((Sceptre(HDuration), 1)),
    Skill((Sceptre(HRange), 1)),
    Skill((Sceptre(HCost), 1)),
    // Ward
    Skill((Sceptre(UnlockAura), 1)),
    Skill((Sceptre(AStrength), 1)),
    Skill((Sceptre(ADuration), 1)),
])