BasicMelee(
    energy_cost: 0,
    buildup_duration: 0.8,
    swing_duration: 0.1,
    recover_duration: 0.7,
    melee_constructor: (
        kind: Bash(
            damage: 100.0,
            poise: 0.0,
            knockback: 30.0,
            energy_regen: 10.0,
        ),
        range: 5.0,
        angle: 60.0,
        damage_effect: Some(Buff((
            kind: Burning,
            dur_secs: 1.0,
            strength: DamageFraction(0.1),
            chance: 0.3,
        ))),
        multi_target: Some(Normal),
    ),
    hit_timing: 0.5,
    ori_modifier: 0.2,
)