SpawnEntry ( name: "Taiga animals.", note: "Spread through the area", rules: [ Pack( groups: [ (3, (1, 1, "common.entity.wild.aggressive.bear")), (7, (1, 1, "common.entity.wild.peaceful.eagle")), (4, (1, 1, "common.entity.wild.peaceful.moose")), (6, (1, 1, "common.entity.wild.peaceful.tuskram")), (3, (1, 1, "common.entity.wild.aggressive.bristleback")), (10, (1, 4, "common.entity.wild.peaceful.crow")), (7, (1, 7, "common.entity.wild.peaceful.deer")), (10, (1, 7, "common.entity.wild.peaceful.jackalope")), (7, (2, 5, "common.entity.wild.peaceful.boar")), (9, (5, 10, "common.entity.wild.peaceful.sheep")), (13, (1, 2, "common.entity.wild.peaceful.squirrel")), (7, (2, 6, "common.entity.wild.peaceful.goat")), (6, (3, 8, "common.entity.wild.peaceful.llama")), (6, (1, 2, "common.entity.wild.peaceful.donkey")), (7, (1, 1, "common.entity.wild.peaceful.skunk")), (10, (1, 1, "common.entity.wild.peaceful.raccoon")), (2, (1, 1, "common.entity.wild.peaceful.catoblepas")), (2, (1, 1, "common.entity.wild.peaceful.hirdrasil")), (8, (1, 1, "common.entity.wild.peaceful.truffler")), (3, (1, 1, "common.entity.wild.aggressive.tarasque")), (3, (1, 1, "common.entity.wild.aggressive.saber")), ], spawn_mode: Land, day_period: [Morning, Noon, Evening], ), Pack( groups: [ (12, (1, 3, "common.entity.wild.peaceful.squirrel")), (12, (1, 1, "common.entity.wild.peaceful.forest_fox")), (12, (1, 3, "common.entity.wild.peaceful.raccoon")), (11, (1, 1, "common.entity.wild.peaceful.horned_owl")), (5, (1, 1, "common.entity.wild.aggressive.bear")), (2, (1, 1, "common.entity.wild.aggressive.tarasque")), (1, (1, 1, "common.entity.wild.peaceful.catoblepas")), (1, (1, 1, "common.entity.wild.peaceful.hirdrasil")), // TODO: Maybe reenable once the dullahan design is more carefully considered, or move it elsewhere (i.e: such as a haunted/ruins site) //(2, (1, 1, "common.entity.wild.aggressive.dullahan")), ], spawn_mode: Land, day_period: [Night], ), ], )