BasicMelee( energy_cost: 15, buildup_duration: 0.4, swing_duration: 0.2, hit_timing: 0.5, recover_duration: 0.3, melee_constructor: ( kind: Bash( damage: 26, poise: 23, knockback: 0, energy_regen: 0, ), range: 3.5, angle: 20, multi_target: Some(Normal), damage_effect: Some(Buff(( kind: Staggered, dur_secs: 10.0, strength: Value(0.6), chance: 1.0, ))), attack_effect: Some(( Knockback(( direction: Up, strength: 15, )), AnyDamage, )), ), ori_modifier: ( buildup: Some(0.2), swing: Some(0.2), recover: Some(0.2), ), )