BasicMelee( energy_cost: 10, buildup_duration: 0.2, swing_duration: 0.3, hit_timing: 0.5, recover_duration: 0.3, melee_constructor: ( kind: Bash( damage: 20, poise: 20, knockback: 14, energy_regen: 0, ), range: 3.5, angle: 360, multi_target: Some(Normal), ), ori_modifier: ( buildup: Some(0.2), swing: Some(0.2), recover: Some(0.2), ), )