ItemDef( legacy_name: "Bronze Cap", legacy_description: "'Heavy and dull, but it can take a punch.'", kind: Armor(( kind: Head, stats: Direct(( protection: Some(Normal(5.0)), poise_resilience: Some(Normal(3.0)), )), )), quality: Low, tags: [ Material(Bronze), SalvageInto(Bronze, 1), ], )