#![enable(unwrap_newtypes)] [ ( specifier: "world.structure.spots.grave_small", center: (2, 2, 1), custom_indices: { 8: Filled(Air, (r: 255, g: 255, b: 255)), 9: Sprite(Grave(6)), 10: Sprite(Gravestone(6)), 11: Grass, 12: None, 13: Sprite(Bones(4)), }, ), ]