BasicMelee(
    energy_cost: 10,
    buildup_duration: 0.2,
    swing_duration: 0.4,
    hit_timing: 0.5,
    recover_duration: 0.2,
    melee_constructor: (
        kind: Bash(
            damage: 20,
            poise: 20,
            knockback: 10,
            energy_regen: 0,
        ),
        range: 3,
        angle: 360,
        multi_target: Some(Normal),
    ),
    ori_modifier: 0.2,
)