#![enable(unwrap_newtypes)]

[
    (
        specifier: "world.structure.spots.camp",
        center: (3, 3, 1),
        custom_indices: {
            8: Filled(Air, (r: 255, g: 255, b: 255)),
            9: RotatedSprite(BedrollSnow, 0),
            10: Grass,
            11: Sprite(CookingPot),
            12: Sprite(Chest),
            13: RotatedSprite(Tent, 0),
            14: RotatedSprite(Tent, 4),
            15: RotatedSprite(Tent, 6),
            16: RotatedSprite(Tent, 2),
            251: Sprite(SmokeDummy),
         },
    ),
]