( combat_nearby_radius: 25.0, combat_health_factor: 70.0, combat_nearby_high_thresh: 4, combat_nearby_low_thresh: 4, fade_timings: { //(Track 1, Track 2): (Track 1 fade out (sec), Track 2 fade in (sec)), (TitleMusic, Exploration): (4.0, 4.0), (TitleMusic, Combat): (4.0, 4.0), (Exploration, TitleMusic): (2.0, 2.0), (Exploration, Combat): (0.5, 0.5), (Combat, Exploration): (2.0, 5.0), (Combat, TitleMusic): (2.0, 2.0), }, interrupt_delay: 5.0, )