#![enable(unwrap_newtypes)] [ ( specifier: "world.structure.spots.camp", center: (3, 3, 1), custom_indices: { 8: Filled(Air, (r: 255, g: 255, b: 255)), 9: RotatedSprite(Bedroll, 0), 10: Grass, 11: Sprite(CookingPot), 12: Sprite(Chest), 13: RotatedSprite(Tent, 0), 14: RotatedSprite(Tent, 4), 15: RotatedSprite(Tent, 6), 16: RotatedSprite(Tent, 2), 251: Sprite(SmokeDummy), }, ), ]