#![enable(unwrap_newtypes)] [ ( specifier: "world.structure.natural.wolf_burrow", center: (10, 10, 6), custom_indices: { 8: Filled(Air, (r: 255, g: 255, b: 255)), 20: Sprite(ShortGrass), 19: Sprite(Mushroom), 18: Sprite(CommonLockedChest), 17: Sprite(Bones), 242: EntitySpawner("common.entity.wild.aggressive.wolf", 0.5), }, ), ]