BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.75,
    recover_duration: 1.8,
    projectile: (
        kind: ExplosiveHazard(
            radius: 5,
            min_falloff: 0.7,
            reagent: Some(White),
            is_sticky: false,
            duration: 120,
        ),
        attack: Some((
            damage: 35,
            energy: 0,
        )),
    ),
    projectile_body: Object(Snowball),
    projectile_speed: 60.0,
    num_projectiles: 1,
    projectile_spread: 0.0,
    move_efficiency: 0.3,
)