BasicMelee(
    energy_cost: 0,
    buildup_duration: 0.45,
    swing_duration: 0.1,
    hit_timing: 0.7,
    recover_duration: 1.2,
    melee_constructor: (
        kind: Slash(
            damage: 15.0,
            poise: 60.0,
            knockback: 15.0,
            energy_regen: 0.0,
        ),
        range: 5.0,
        angle: 60.0,
        damage_effect: Some(Buff((
            kind: Crippled,
            dur_secs: 10.0,
            strength: Value(0.5),
            chance: 1.0,
        ))),
        multi_target: Some(Normal),
    ),
)