#![enable(unwrap_newtypes)] [ ( specifier: "world.structure.spots.camp", center: (3, 3, 1), custom_indices: { 8: Filled(Air, (r: 255, g: 255, b: 255)), 9: Sprite(Bedroll()), 10: Grass, 11: Sprite(CookingPot()), 12: Sprite(Chest()), 13: Sprite(Tent(0)), 14: Sprite(Tent(4)), 15: Sprite(Tent(6)), 16: Sprite(Tent(2)), 251: Sprite(SmokeDummy()), }, ), ]