/// Distribution of different dungeon levels. /// /// first number is dungeon level, integer /// second number is weight, any normal positive float (not a NaN, for example) /// /// Values are relative to each other, /// lesser weight means there will be less dungeons of that tier. /// /// General rules: /// 1) Weight should not be less then zero /// 2) At least some of weights shouldn't be a zero /// 3) Keep it synced with number of dungeon levels /// 4) Keep these pairs sorted from lowest to highest tier /// /// Tips: /// 1) Set every probability to 0.0 and left one with any other number /// and you will have map full of dungeons of same level ([ (4, 0.10), ])