group_bot/assets/common/skill_trees/skills_skill-groups_manifest.ron
2024-06-11 19:51:46 -04:00

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({
General: [
UnlockGroup(Weapon(Sword)),
UnlockGroup(Weapon(Axe)),
UnlockGroup(Weapon(Hammer)),
UnlockGroup(Weapon(Bow)),
UnlockGroup(Weapon(Staff)),
UnlockGroup(Weapon(Sceptre)),
Climb(Cost),
Climb(Speed),
Swim(Speed),
],
Weapon(Sword): [
Sword(CrescentSlash),
Sword(FellStrike),
Sword(Skewer),
Sword(Cascade),
Sword(CrossCut),
Sword(Finisher),
Sword(HeavySweep),
Sword(HeavyPommelStrike),
Sword(HeavyFortitude),
Sword(HeavyPillarThrust),
Sword(AgileQuickDraw),
Sword(AgileFeint),
Sword(AgileDancingEdge),
Sword(AgileFlurry),
Sword(DefensiveRiposte),
Sword(DefensiveDisengage),
Sword(DefensiveDeflect),
Sword(DefensiveStalwartSword),
Sword(CripplingGouge),
Sword(CripplingHamstring),
Sword(CripplingBloodyGash),
Sword(CripplingEviscerate),
Sword(CleavingWhirlwindSlice),
Sword(CleavingEarthSplitter),
Sword(CleavingSkySplitter),
Sword(CleavingBladeFever),
],
Weapon(Axe): [
Axe(BrutalSwing),
Axe(Berserk),
Axe(RisingTide),
Axe(SavageSense),
Axe(AdrenalineRush),
Axe(Execute),
Axe(Maelstrom),
Axe(Rake),
Axe(Bloodfeast),
Axe(FierceRaze),
Axe(Furor),
Axe(Fracture),
Axe(Lacerate),
Axe(Riptide),
Axe(SkullBash),
Axe(Sunder),
Axe(Plunder),
Axe(Defiance),
Axe(Keelhaul),
Axe(Bulkhead),
Axe(Capsize),
],
Weapon(Hammer): [
Hammer(ScornfulSwipe),
Hammer(Tremor),
Hammer(VigorousBash),
Hammer(Retaliate),
Hammer(SpineCracker),
Hammer(Breach),
Hammer(IronTempest),
Hammer(Upheaval),
Hammer(Thunderclap),
Hammer(SeismicShock),
Hammer(HeavyWhorl),
Hammer(Intercept),
Hammer(PileDriver),
Hammer(LungPummel),
Hammer(HelmCrusher),
Hammer(Rampart),
Hammer(Tenacity),
Hammer(Earthshaker),
Hammer(Judgement),
],
Weapon(Bow): [
Bow(ProjSpeed),
Bow(CDamage),
Bow(CRegen),
Bow(CKnockback),
Bow(CSpeed),
Bow(CMove),
Bow(RDamage),
Bow(RCost),
Bow(RSpeed),
Bow(UnlockShotgun),
Bow(SDamage),
Bow(SCost),
Bow(SArrows),
Bow(SSpread),
],
Weapon(Staff): [
Staff(BDamage),
Staff(BRegen),
Staff(BRadius),
Staff(FDamage),
Staff(FRange),
Staff(FDrain),
Staff(FVelocity),
Staff(UnlockShockwave),
Staff(SDamage),
Staff(SKnockback),
Staff(SRange),
Staff(SCost),
],
Weapon(Sceptre): [
Sceptre(LDamage),
Sceptre(LRange),
Sceptre(LLifesteal),
Sceptre(LRegen),
Sceptre(HHeal),
Sceptre(HRange),
Sceptre(HDuration),
Sceptre(HCost),
Sceptre(UnlockAura),
Sceptre(AStrength),
Sceptre(ADuration),
Sceptre(ARange),
Sceptre(ACost),
],
Weapon(Pick): [
Pick(Speed),
Pick(OreGain),
Pick(GemGain),
],
})