group_bot/assets/voxygen/shaders/blit-frag.glsl
2024-06-13 19:16:24 -04:00

17 lines
334 B
GLSL

#version 440 core
layout(set = 0, binding = 0)
uniform texture2D t_src_color;
layout(set = 0, binding = 1)
uniform sampler s_src_color;
layout(location = 0) in vec2 uv;
layout(location = 0) out vec4 tgt_color;
void main() {
vec4 color = texture(sampler2D(t_src_color, s_src_color), uv);
tgt_color = vec4(color.rgb, 1);
}