50 lines
2.5 KiB
Plaintext
50 lines
2.5 KiB
Plaintext
SpawnEntry (
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name: "Taiga animals.",
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note: "Spread through the area",
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rules: [
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Pack(
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groups: [
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(3, (1, 1, "common.entity.wild.aggressive.bear")),
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(7, (1, 1, "common.entity.wild.peaceful.eagle")),
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(4, (1, 1, "common.entity.wild.peaceful.moose")),
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(6, (1, 1, "common.entity.wild.peaceful.tuskram")),
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(3, (1, 1, "common.entity.wild.aggressive.bristleback")),
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(10, (1, 4, "common.entity.wild.peaceful.crow")),
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(7, (1, 7, "common.entity.wild.peaceful.deer")),
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(10, (1, 7, "common.entity.wild.peaceful.jackalope")),
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(7, (2, 5, "common.entity.wild.peaceful.boar")),
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(9, (5, 10, "common.entity.wild.peaceful.sheep")),
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(13, (1, 2, "common.entity.wild.peaceful.squirrel")),
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(7, (2, 6, "common.entity.wild.peaceful.goat")),
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(6, (3, 8, "common.entity.wild.peaceful.llama")),
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(6, (1, 2, "common.entity.wild.peaceful.donkey")),
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(7, (1, 1, "common.entity.wild.peaceful.skunk")),
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(10, (1, 1, "common.entity.wild.peaceful.raccoon")),
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(2, (1, 1, "common.entity.wild.peaceful.catoblepas")),
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(2, (1, 1, "common.entity.wild.peaceful.hirdrasil")),
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(8, (1, 1, "common.entity.wild.peaceful.truffler")),
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(3, (1, 1, "common.entity.wild.aggressive.tarasque")),
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(3, (1, 1, "common.entity.wild.aggressive.saber")),
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],
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spawn_mode: Land,
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day_period: [Morning, Noon, Evening],
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),
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Pack(
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groups: [
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(12, (1, 3, "common.entity.wild.peaceful.squirrel")),
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(12, (1, 1, "common.entity.wild.peaceful.forest_fox")),
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(12, (1, 3, "common.entity.wild.peaceful.raccoon")),
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(11, (1, 1, "common.entity.wild.peaceful.horned_owl")),
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(5, (1, 1, "common.entity.wild.aggressive.bear")),
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(2, (1, 1, "common.entity.wild.aggressive.tarasque")),
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(1, (1, 1, "common.entity.wild.peaceful.catoblepas")),
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(1, (1, 1, "common.entity.wild.peaceful.hirdrasil")),
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// TODO: Maybe reenable once the dullahan design is more carefully considered, or move it elsewhere (i.e: such as a haunted/ruins site)
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//(2, (1, 1, "common.entity.wild.aggressive.dullahan")),
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],
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spawn_mode: Land,
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day_period: [Night],
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),
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],
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)
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