9 lines
264 B
GLSL
9 lines
264 B
GLSL
vec4 aa_apply(
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texture2D tex, sampler smplr,
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texture2D depth_tex, sampler depth_smplr,
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vec2 fragCoord,
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vec2 resolution
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) {
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return texelFetch(sampler2D(tex, smplr), ivec2(fragCoord * textureSize(sampler2D(tex, smplr), 0).xy / resolution), 0);
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}
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