12 lines
218 B
GLSL
12 lines
218 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(early_fragment_tests) in;
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layout(location = 0) in vec4 frag_color;
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layout(location = 0) out vec4 color;
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void main() {
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color = frag_color;
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}
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