12 lines
252 B
GLSL
12 lines
252 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec3 pos;
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layout(location = 1) in vec4 color;
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layout(location = 0) out vec4 frag_color;
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void main() {
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frag_color = color;
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gl_Position = vec4(pos, 1.0);
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}
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