1145 lines
27 KiB
Plaintext
1145 lines
27 KiB
Plaintext
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Cauldron: (
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ChestGold: (
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ChestLight: (
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ChestOpen: (
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Pumpkin: (
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Campfire: (
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Bench: (
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Bedroll: (
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CarpetHumanSquare2: (
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bone0: (
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central: ("object.carpet_human_square_2"),
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offset: (0.0, 0.0, 0.0),
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CarpetHumanSquircle: (
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bone0: (
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central: ("object.carpet_human_squircle"),
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bone1: (
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Pouch: (
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bone0: (
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central: ("object.pouch"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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Coins: (
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bone0: (
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central: ("object.coins"),
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bone1: (
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CraftingBench: (
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bone0: (
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central: ("object.crafting_bench"),
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bone1: (
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ArrowSnake: (
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bone0: (
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central: ("weapon.projectile.snake-arrow"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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BoltFire: (
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bone0: (
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central: ("weapon.projectile.fire-bolt-0"),
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bone1: (
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BoltFireBig: (
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bone0: (
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central: ("weapon.projectile.fire-bolt-1"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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FireRainDrop: (
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bone0: (
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offset: (-2.0, -10.0, -2.0),
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central: ("weapon.projectile.firerain_droplet1"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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TrainingDummy: (
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bone0: (
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offset: (-7.0, -5.0, 0.0),
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central: ("object.training_dummy"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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MultiArrow: (
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bone0: (
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offset: (-4.0, -9.5, -5.0),
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central: ("weapon.projectile.multi-arrow"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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BoltNature: (
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bone0: (
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offset: (-6.0, -6.0, -6.0),
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central: ("weapon.projectile.nature-bolt"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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ToughMeat: (
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bone0: (
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offset: (-4.5, -4.0, 0.0),
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central: ("sprite.food.meat.tough_raw"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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BeastMeat: (
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bone0: (
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offset: (-6.5, -4.5, 0.0),
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central: ("sprite.food.meat.beast_large_raw"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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Crossbow: (
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bone0: (
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offset: (-18.0, -15.5, -8.0),
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central: ("object.crossbow.bone0"),
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bone1: (
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offset: (-9.0, -7.0, -5.0),
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central: ("object.crossbow.bone1"),
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)
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Flamethrower: (
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bone0: (
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offset: (-6.0, -16.5, -8.0),
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central: ("object.flamethrower.bone0"),
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bone1: (
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offset: (-9.0, -7.0, -8.0),
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central: ("object.flamethrower.bone1"),
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)
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Lavathrower: (
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bone0: (
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offset: (-6.0, -16.5, 4.0),
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central: ("object.lavathrower.bone0"),
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bone1: (
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offset: (-9.0, -7.0, 0.0),
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central: ("object.lavathrower.bone1"),
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ArrowTurret: (
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bone0: (
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offset: (-1.5, -6.5, -1.5),
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central: ("weapon.projectile.turret-arrow"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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ArrowClay: (
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bone0: (
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offset: (-1.5, -6.0, -1.5),
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central: ("weapon.projectile.clay-arrow"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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BoltBesieger: (
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bone0: (
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offset: (-2.5, -10.0, -2.5),
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central: ("weapon.projectile.besieger_bolt"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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SilverOre: (
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bone0: (
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offset: (-4.5, -5.0, 0.0),
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central: ("object.silver_ore"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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GoldOre: (
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bone0: (
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offset: (-4.5, -5.0, 0.0),
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central: ("object.gold_ore"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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ClayRocket: (
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bone0: (
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offset: (-0.5, -6.0, -1.5),
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central: ("weapon.projectile.clay-missile"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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GrenadeClay: (
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bone0: (
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offset: (-0.5, -6.0, -1.5),
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central: ("weapon.projectile.clay-missile"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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HaniwaSentry: (
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bone0: (
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offset: (-5.5, -4.5, -5.5),
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central: ("object.haniwa_sentry.bone"),
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model_index: 0,
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bone1: (
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offset: (-5.5, -5.5, -3.0),
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central: ("object.haniwa_sentry.bone"),
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model_index: 1,
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)
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SeaLantern: (
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bone0: (
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offset: (-4.5, -4.5, 0.0),
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central: ("object.sea_lantern"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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BirdMeat: (
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bone0: (
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offset: (-5.5, -3.0, 0.0),
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central: ("sprite.food.meat.bird_raw"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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FishMeat: (
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bone0: (
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offset: (-5.5, -5.5, 0.0),
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central: ("sprite.food.meat.fish_raw"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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SmallMeat: (
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bone0: (
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offset: (-6.5, -3.5, 0.0),
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central: ("sprite.food.meat.beast_small_raw"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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Snowball: (
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bone0: (
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offset: (-12.5, -12.5, 0.0),
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central: ("weapon.projectile.snowball"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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Tornado: (
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bone0: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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FieryTornado: (
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bone0: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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Apple: (
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bone0: (
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offset: (-3.5, -3.5, 0.0),
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central: ("sprite.fruit.apple"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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Hive: (
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bone0: (
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offset: (-5.5, -5.5, 0.0),
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central: ("sprite.beehive.beehive"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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Coconut: (
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bone0: (
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offset: (-4.5, -4.5, 0.0),
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central: ("sprite.fruit.coconut"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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BoltIcicle: (
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bone0: (
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offset: (-2.5, -6.0, -2.5),
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central: ("weapon.projectile.icicle-bolt"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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SpitPoison: (
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bone0: (
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offset: (-3.0, -5.0, -3.0),
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central: ("weapon.projectile.poison-spit"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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Dart: (
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bone0: (
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offset: (-0.5, -5.5, -1.5),
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central: ("weapon.projectile.dart"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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GnarlingTotemRed: (
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bone0: (
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offset: (-6.0, -5.0, 0.0),
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central: ("object.gnarling_totem_red"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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GnarlingTotemGreen: (
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bone0: (
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offset: (-9.0, -5.0, 0.0),
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central: ("object.gnarling_totem_green"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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GnarlingTotemWhite: (
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bone0: (
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offset: (-8.0, -5.0, 0.0),
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central: ("object.gnarling_totem_white"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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IceBomb: (
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bone0: (
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offset: (-12.5, -12.5, 0.0),
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central: ("weapon.projectile.ice_bomb"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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SpectralSwordSmall: (
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bone0: (
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offset: (-0.5, -25.0, -8.5),
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central: ("weapon.projectile.spectral_sword_small"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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SpectralSwordLarge: (
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bone0: (
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offset: (-0.5, -30.0, -8.5),
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central: ("weapon.projectile.spectral_sword_large"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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LaserBeam: (
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bone0: (
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offset: (-6.0, -60.0, -17.0),
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central: ("weapon.projectile.laser_beam"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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LaserBeamSmall: (
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bone0: (
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offset: (-1.0, -9.0, -3.0),
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central: ("weapon.projectile.laser_beam_small"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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LightningBolt: (
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bone0: (
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offset: (-4.5, -80.0, -3.0),
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central: ("weapon.projectile.lightning_bolt"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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SpearIcicle: (
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bone0: (
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offset: (-2.5, -30.0, -2.5),
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central: ("weapon.projectile.icicle-spear"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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AdletSpear: (
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bone0: (
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offset: (5.0, -22.0, -2.0),
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central: ("weapon.projectile.adlet-spear"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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AdletTrap: (
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bone0: (
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offset: (-4.5, -2.5, 0.0),
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central: ("weapon.projectile.adlet-trap"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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TerracottaStatue: (
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bone0: (
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offset: (-21.0, -19.0, -0.0),
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central: ("sprite.furniture.terracotta_statue_4"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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Portal: (
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bone0: (
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offset: (-33.0, -33.0, 0.0),
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central: ("object.portal"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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PortalActive: (
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bone0: (
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offset: (-33.0, -33.0, 0.0),
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central: ("object.portal_active"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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Pebble: (
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bone0: (
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offset: (0.0, 0.0, 0.0),
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central: ("weapon.projectile.pebble"),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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SurpriseEgg: (
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bone0: (
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offset: (-5.5, -5.5, 0.0),
|
|
central: ("object.surprise_egg"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
BubbleBomb: (
|
|
bone0: (
|
|
offset: (-3.5, -3.5, -3.5),
|
|
central: ("weapon.projectile.bubble_bomb"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
IronPikeBomb: (
|
|
bone0: (
|
|
offset: (-3.5, -8.0, -3.5),
|
|
central: ("weapon.projectile.iron_pike_bomb"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Scroll: (
|
|
bone0: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("object.recipe"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
})
|