group_bot/assets/common/entity/village/merchant.ron
2024-06-11 19:51:46 -04:00

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#![enable(implicit_some)]
(
name: Name("Merchant"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.merchant"),
active_hands: InHands((Choice([
(2, ModularWeapon(tool: Bow, material: Eldwood, hands: None)),
(1, ModularWeapon(tool: Sword, material: Steel, hands: None)),
(1, ModularWeapon(tool: Sword, material: Bloodsteel, hands: None)),
(2, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
]), None)),
)),
items: [
(1, "common.items.recipes.equipment.basic"),
(1, "common.items.recipes.armor.leather"),
(1, "common.items.recipes.weapons.bamboo"),
],
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)