group_bot/assets/voxygen/shaders/test/shader.vert
2024-06-13 19:16:24 -04:00

12 lines
252 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 pos;
layout(location = 1) in vec4 color;
layout(location = 0) out vec4 frag_color;
void main() {
frag_color = color;
gl_Position = vec4(pos, 1.0);
}