279 lines
7.4 KiB
Plaintext
279 lines
7.4 KiB
Plaintext
#![enable(unwrap_newtypes)]
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{
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DefaultAirship: (
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bone0: (
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offset: (-17.5, -39.0, 1.0),
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central: "airship_human.structure",
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),
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bone1: (
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offset: (-8.5, -2.0, -8.5),
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central: "airship_human.propeller-l",
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),
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bone2: (
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offset: (-8.5, -2.0, -8.5),
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central: "airship_human.propeller-r",
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),
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bone3: (
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offset: (-1.5, -10.0, -4.5),
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central: "airship_human.rudder",
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),
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custom_indices: {
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1: Air(SeatWoodBlueSide(2)),
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2: Air(Helm(0)),
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3: Air(DoorWide(4)),
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4: Air(SeatWoodBlueSide(6, true)),
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5: Air(SeatWoodBlueMiddle(2)),
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6: Air(LanternAirshipWallBrownS(0)),
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7: Air(LanternAirshipWallBrownS(4)),
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8: Air(DoorWide(0)),
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9: Air(CraftingBench()),
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11: Air(RepairBench()),
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12: Air(DismantlingBench()),
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15: Air(Anvil(2)),
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17: Air(CookingPot()),
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18: Air(LanternAirshipWallBrownS(2)),
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23: Air(LanternAirshipGroundBrownS(4)),
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},
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),
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AirBalloon: (
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bone0: (
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offset: (-14.5, -16.0, 0.0),
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central: "air_balloon.structure",
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),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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bone2: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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bone3: (
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offset: (-1.5, -6.0, -6.0),
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central: "air_balloon.rudder",
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),
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custom_indices: {
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1: Air(Helm(0)),
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},
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),
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SailBoat: (
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bone0: (
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offset: (-6.5, -15.5, 0.0),
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central: "sail_boat.structure",
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),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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bone2: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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bone3: (
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offset: (-1.5, -6.0, -5.0),
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central: "empty",
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),
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custom_indices: {
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1: Air(ChairWoodWoodland2(4)),
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2: Air(Helm(0)),
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3: Air(Door(6)),
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4: Air(Door(2)),
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9: Air(CraftingBench(0)),
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10: Air(Window1(0)),
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11: Air(RepairBench(0)),
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12: Air(DismantlingBench(4)),
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13: Air(Window1(2)),
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14: Air(Crate(0)),
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15: Air(Anvil(2)),
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16: Air(Tent(0)),
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17: Air(CookingPot(0)),
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18: Air(WallLampSmall(4)),
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19: Air(Lantern(4)),
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},
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),
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Galleon: (
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bone0: (
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offset: (-16, -16, -3.0),
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central: "galleon.structure",
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),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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bone2: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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bone3: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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custom_indices: {
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1: Air(ChairWoodWoodland2(4)),
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2: Air(Helm(0)),
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3: Air(DoorWide(4)),
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4: Air(DoorWide(0)),
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9: Air(CraftingBench(0)),
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10: Air(Window1(0)),
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11: Air(RepairBench(0)),
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12: Air(DismantlingBench(4)),
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13: Air(Window1(2)),
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14: Air(Crate(0)),
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15: Air(Cauldron(2)),
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16: Air(Tent(0)),
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17: Air(CookingPot(0)),
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18: Air(WallLamp(4)),
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19: Air(Lantern(4)),
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},
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),
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Skiff: (
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bone0: (
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offset: (-3.5, -7, -0.5),
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central: "skiff.structure",
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),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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bone2: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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bone3: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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custom_indices: {
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1: Air(ChairWoodWoodland2(4)),
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2: Air(Helm(0)),
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3: Air(Door(4)),
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4: Air(Door(0)),
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9: Air(CraftingBench(0)),
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10: Air(Window1(0)),
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11: Air(RepairBench(0)),
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12: Air(DismantlingBench(4)),
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13: Air(Window1(2)),
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14: Air(Crate(0)),
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15: Air(Cauldron(2)),
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16: Air(Tent(0)),
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17: Air(CookingPot(0)),
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18: Air(WallLampSmall(4)),
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19: Air(Lantern(4)),
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},
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),
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Submarine: (
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bone0: (
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offset: (-5.5, -18.0, -1.0),
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central: "submarine.structure",
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),
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bone1: (
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offset: (-3.5, -1.0, -3.5),
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central: "submarine.prop",
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),
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bone2: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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bone3: (
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offset: (-3.5, -3.0, -3.5),
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central: "submarine.rudder",
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),
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custom_indices: {
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1: Air(ChairWoodWoodland2(4)),
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2: Air(Helm(0)),
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3: Air(Door(4)),
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4: Air(Door(0)),
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9: Air(CraftingBench(0)),
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10: Air(Window1(0)),
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11: Air(RepairBench(0)),
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12: Air(DismantlingBench(4)),
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13: Air(Window1(2)),
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14: Air(Crate(0)),
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15: Air(Cauldron(2)),
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16: Air(Tent(0)),
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17: Air(CookingPot(0)),
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18: Air(WallLampSmall(4)),
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19: Air(Lantern(4)),
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},
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),
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Carriage: (
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bone0: (
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offset: (-4.5, -7.0, -0.5),
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central: "carriage.structure",
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),
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bone1: (
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offset: (-2.0, -5.0, -2.0),
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central: "carriage.axle",
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),
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bone2: (
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offset: (-2.0, -5.0, -2.0),
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central: "carriage.axle",
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),
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bone3: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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custom_indices: {
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1: Air(ChairWoodWoodland2(4)),
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2: Air(Helm(0)),
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3: Air(Door(4)),
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4: Air(Door(0)),
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9: Air(CraftingBench(0)),
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10: Air(Window1(0)),
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11: Air(RepairBench(0)),
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12: Air(DismantlingBench(4)),
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13: Air(Window1(2)),
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14: Air(Crate(0)),
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15: Air(Cauldron(2)),
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16: Air(ChairWoodWoodland2(0)),
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17: Air(CookingPot(0)),
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18: Air(WallLampSmall(4)),
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19: Air(Lantern(4)),
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},
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),
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Cart: (
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bone0: (
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offset: (-3.5, -3.5, 0.5),
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central: "cart.structure",
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),
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bone1: (
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offset: (-1.0, -2.5, -1.0),
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central: "cart.axle",
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),
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bone2: (
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offset: (-1.0, -2.5, -1.0),
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central: "cart.axle",
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),
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bone3: (
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offset: (0.0, 0.0, 0.0),
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central: "empty",
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),
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custom_indices: {
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1: Air(ChairWoodWoodland2(4)),
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2: Air(Helm(0)),
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3: Air(ChairWoodWoodland2(2)),
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4: Air(ChairWoodWoodland2(6)),
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9: Air(CraftingBench(0)),
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10: Air(Window1(0)),
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11: Air(RepairBench(0)),
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12: Air(DismantlingBench(4)),
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13: Air(Window1(2)),
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14: Air(Crate(0)),
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15: Air(Cauldron(2)),
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16: Air(ChairWoodWoodland2(0)),
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17: Air(CookingPot(0)),
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18: Air(WallLampSmall(4)),
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19: Air(Lantern(4)),
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},
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),
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}
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