BasicRanged( energy_cost: 0, buildup_duration: 0.9, recover_duration: 0.3, projectile: ( kind: Pointed, attack: Some(( damage: 12, energy: 4, knockback: Some(5), buff: Some(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.1), chance: 0.1, )), )), ), projectile_body: Object(Arrow), projectile_light: None, projectile_speed: 100.0, num_projectiles: 1, projectile_spread: 0.0, move_efficiency: 0.3, )