BasicMelee( energy_cost: 0, buildup_duration: 0.7, swing_duration: 0.15, hit_timing: 0.7, recover_duration: 0.6, melee_constructor: ( kind: Bash( damage: 30, poise: 100, knockback: 0, energy_regen: 0, ), range: 8.0, angle: 100.0, damage_effect: Some(Buff(( kind: Frozen, dur_secs: 5, strength: Value(0.7), chance: 1.0, ))), multi_target: Some(Normal), ), ori_modifier: 0.8, )